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Official artwork of Mankey

#0056

Mankey

Gen I

Pig Monkey Pokémon

Fighting

Pokédex entry · Red

Extremely quick to anger. It could be docile one moment then thrashing away the next instant.

Height
0.5 m
Weight
28 kg
Base EXP
61
Growth
Medium
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP40Attack80Defense35Speed70Sp. Def45Sp. Atk35
HP
40
Attack★
80
Defense
35
Speed
70
Sp. Def
45
Sp. Atk
35

Total 305

Medium

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP100147
Attack76145
Defense3695
Speed67134
Sp. Def45106
Sp. Atk3695
Total360722

About Mankey

Twenty-eight kilograms at half a metre tall. Mankey weighs far more than it looks: a bipedal ape with whitish fur, a prehensile tail and a pig-like snout, which the official category sums up without embellishment as the Pig Monkey Pokémon.

What defines the species is not its body, but its temperament. Pokédex entries keep coming back to the same point: it gets angry for no apparent reason and, when that happens, it cannot tell friend from foe. It lives in colonies in the trees, and all it takes is one of them losing its temper for the entire troop to attack without reason. One entry describes the warning signs—trembling and heavier breathing—and then immediately admits that recognising them is useless, because the jump to rage happens too quickly to escape. Another says that leaving it alone so you do not have to deal with its anger only makes it even angrier.

There is also a less hostile reading. By venting its tension on the spot, it does not build up stress, which is why it tends to enjoy a long life. It pays the price in sleep: after its tantrum, it gets drowsy, and nightmares wake it up in an even worse mood than before.

It is the first step in a line that ended with Primeape for twenty-five years and now continues one step further.

Combat analysis

×2

Weakness

FlyingPsychicFairy
×½

Resistance

BugRockDark

Mankey in depth

A macaque with a borrowed snout

The English and Japanese names are the same, マンキー, without the usual variation between versions. The most widely accepted reading breaks it down into man or mad plus monkey, with an added pun on manky, a colloquial English adjective meaning dirty or poor quality. The design reference points to the southern pig-tailed macaque, which accounts for the flat snout and the category, although the round body and prehensile tail are closer to a New World monkey.

Japanese saves the character trait for the evolution. Primeape is called Okorizaru, from okoru (to get angry) and saru (monkey): the name only declares the anger once the creature can no longer contain it. Mankey, by contrast, keeps the phonetic joke.

Rage turned into a mechanic

The species' three Abilities describe the same idea from three different angles. Vital Spirit, the only one it had when Abilities arrived in Generation III, prevents it from falling asleep, which fits an animal incapable of relaxing. Anger Point came later and raises its Attack to the maximum after it takes a critical hit, a lottery Ability that almost never activates when it matters. Defiant, its Hidden Ability, is the one that ended up seeing real use.

Generation IX took the idea to its conclusion with Annihilape, a Fighting- and Ghost-type whose evolution condition is literally built around accumulating rage-fuelled blows. The line thus went from two stages to three, a change that has little effect on Mankey itself—it still evolves at 28—but did reshuffle the value of breeding it.

What to do with it in a normal playthrough

In the first generation, it appeared on Routes 5, 6, 7 and 8 in Kanto; in Scarlet and Violet, in Areas One and Five of the South Province and Area One of the West Province. Caught early, it fills a clear gap: until level 22, it has nothing better than Seismic Toss, learned at 12, which deals damage equal to the user's level and therefore performs exactly the same in any situation. Cross Chop at 22 is the real jump.

After that, the curve gets strange. Thrash at 29 deals 120 Normal-type damage at the cost of confusing it, Outrage at 44 does the same as a Dragon-type move, and Final Gambit at 48 leaves the user unable to battle to deal damage equal to its remaining HP: with a base HP of 40, one of the worst possible users of the move in the entire Pokédex. Stomping Tantrum at 40 provides Ground-type coverage it did not have.

Against Kanto's other Fighting-types

Kanto divides its Fighting-types into three different ways of solving the same problem. Machop trades Speed for muscle and staying power, the Hitmon each specialise in a single resource, and Mankey is the fast, frail one of the group. None of that saves it from the fact that, for most of the saga, its real function was to serve as a springboard towards something else. Level 28 comes quickly, and the species is designed not to stick around.

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