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Official artwork of Anorith

#0347

Anorith

Gen III

Old Shrimp Pokémon

RockBug

Pokédex entry · Ruby

ANORITH was regenerated from a prehistoric fossil. This primitive POKéMON once lived in warm seas. It grips its prey firmly between its two large claws.

Height
0.7 m
Weight
12.5 kg
Base EXP
71
Growth
Erratic
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP45Attack95Defense50Speed75Sp. Def50Sp. Atk40
HP
45
Attack★
95
Defense
50
Speed
75
Sp. Def
50
Sp. Atk
40

Total 355

Medium

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP105152
Attack90161
Defense49112
Speed72139
Sp. Def49112
Sp. Atk40101
Total405777

About Anorith

The Shrimp Pokémon was born from a prehistoric fossil and retains the appearance of a marine arthropod built to cling to its prey. It lived in warm seas and moved with eight wings positioned on either side of its body, an arrangement that let it swim quickly. Its claws stretch out to reach Pokémon seeking shelter among sea rocks, and once it catches prey, it can hold on firmly.

A laboratory recreation does not guarantee a perfect adaptation to every environment. If released into the modern sea, differences in water quality may prevent it from acclimating properly. This connection to fossils brings it close to species such as Kabuto, although its Rock and Bug typing gives it a distinct silhouette and hunting style.

It occupies the first stage of its evolutionary line. When it reaches level 40, it evolves into Armaldo, which retains its claws and fossil origin but develops a larger body better suited to direct confrontations.

Combat analysis

×2

Weakness

WaterRockSteel
×½

Resistance

NormalPoison

Anorith in depth

A fossil with eight wings

The Shrimp Pokémon category sums up its animal inspiration, but its design does not represent a modern crustacean. The creature is presented as a primitive marine arthropod, with an armored body, prominent eyes, long claws, and eight lateral wings. Pokédex entries emphasize two traits: it lived in warm seas and used those wings to swim at surprising speed. Its appearance fits a species reconstructed from fossil remains, not an animal designed to live comfortably in a modern ecosystem.

Its Japanese name is アノプス, while the English and Spanish names retain the form Anorith. The Japanese spelling preserves a short, direct pronunciation, fitting for a species whose concept revolves around a marine fossil and its claws.

From Hoenn to later fossils

The species appeared in the third generation and became associated with fossil restoration. Its evolution, Armaldo, develops the same idea into a heavier body focused on physical combat. Compared with marine fossils such as Omanyte or Kabuto, it relies less on the shape of a shell or on compact defenses: its defining visual traits are its claws, wings, and hunter-like stance.

In Brilliant Diamond and Shining Pearl, it retains a movepool that combines attacks from both of its types with support tools. It learns Smack Down, Ancient Power, Bug Bite, Brine, and X-Scissor as it levels up. Through TMs, it can use Swords Dance, Rock Slide, Water Pulse, and Stealth Rock. The set maintains its identity as a physical attacker, while also leaving room for a support role.

How to make the most of its claws

Attack 95 allows Slash, Crush Claw, Bug Bite, and X-Scissor to do the main work. Swords Dance increases the threat if it manages to come in against a move that does not deal much damage. Protect helps gauge the opponent's response and wait out field effects, while Stealth Rock punishes switches and provides value even when it cannot knock out an opponent in one hit.

Rain activates Swift Swim and improves its ability to attack first, but the hidden ability alone does not make up for its HP 45 or Defense 50 and Special Defense 50. Battle Armor provides a steadier benefit by blocking critical hits. In either case, it is best to avoid drawn-out exchanges: its job is to come in with support, hit with a physical move, and leave before its defenses are exposed.

A fossil out of its time

Pokédex entries add an unusual limitation: a regenerated specimen may not acclimate well to the modern sea because of differences in water quality. This observation reinforces the distance between its original environment and the world where the fossil is restored. It is not a species adapted to every coastline; its natural history belongs to the earliest seas.

Evolution at level 40 also marks a clear progression. Before reaching that point, it retains a height of 0.7 m and a weight of 12.5 kg, enough to explain its mobility but not to justify a defensive strategy. Its design tells the story of a small predator that relied on the speed of its wings and the reach of its claws, while its stats reflect a creature that needs to attack before taking a hit.

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