Back to the Pokédex
Official artwork of Armaldo

#0348

Armaldo

Gen III

Plate Pokémon

RockBug

Pokédex entry · Ruby

ARMALDO’s tough armor makes all attacks bounce off. This POKéMON’s two enormous claws can be freely extended or contracted. They have the power to punch right through a steel slab.

Height
1.5 m
Weight
68.2 kg
Base EXP
173
Growth
Erratic
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP75Attack125Defense100Speed45Sp. Def80Sp. Atk70
HP
75
Attack★
125
Defense
100
Speed
45
Sp. Def
80
Sp. Atk
70

Total 495

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP135182
Attack117194
Defense94167
Speed45106
Sp. Def76145
Sp. Atk67134
Total534928

About Armaldo

Armaldo recalls Kabutops in its appearance as a living fossil, although its armoured body and extendable claws give it a silhouette of its own. It is inspired by Anomalocaris, a prehistoric marine arthropod, with some features reminiscent of theropod dinosaurs. The armour covering its body is not merely decorative: Pokédex entries describe it as a shell capable of repelling attacks and protecting a robust structure.

Its claws can stretch and retract. With them, it spears prey, hooks it and can even pierce a steel plate. Although it comes from a marine environment, it left the water to live on land; even so, it ventures into the sea when looking for food. The descriptions also link it to modern Bug-type Pokémon species and present it as a creature that went extinct in the prehistoric era.

It occupies the second stage of its evolutionary line. It evolves from Anorith, which represents a phase closer to its aquatic past, and retains its Rock and Bug typing. Its Japanese name is アーマルド, Āmarudo, a transliteration of Armaldo; the form also recalls “armoured”, in reference to its shell.

Combat analysis

×2

Weakness

WaterRockSteel
×½

Resistance

NormalPoison

Armaldo in depth

A creature that came from a fossil

Armaldo’s design is based on Anomalocaris, a marine arthropod that lived in the prehistoric era. Its front appendages resemble that animal’s spiny arms, while its upright body, shell and hind legs bring its appearance closer to that of a land predator. The transition from Anorith does not only change its size: it also tells a story of adaptation. The earlier stage retains a more aquatic image; the evolution appears armoured and ready to walk on land.

The Japanese name アーマルド (Āmarudo) is the transliteration of Armaldo. In its international form, the idea of something “armoured” is clear, fitting for a species defined by its shell and claws. There is no need to look for a reference to a modern animal to understand the concept: it is a fossil reconstructed as a predatory Pokémon.

The claw as a weapon and a tool

The Pokédex entries insist on the same feature: it can extend or retract its claws at will. They are not simply combat limbs. They allow it to hook prey, spear it and pierce resistant materials. That description explains why its physical movepool makes more sense than its special one. Metal Claw, Slash and X-Scissor fit contact attacks, while Ancient Power maintains the link with its fossil origins.

The body also reflects an interesting contradiction. The armour offers obvious protection, but living on land forces it to face threats that its Rock and Bug typing does not handle well. Water is still part of its behaviour, even though it is no longer its main environment.

What changed across the generations

Armaldo debuted in Generation III alongside its fossil line. Its move history has not been completely consistent. In Pokémon Omega Ruby, Alpha Sapphire, Sun and Moon, an error repeated Fury Cutter in two positions in its level-up moveset; later, in Ultra Sun and Ultra Moon, one of those positions was replaced by Bug Bite to bring the movepool more in line with that of its pre-evolution.

That change fits the species’ role better: Bug Bite keeps the claw theme and provides a more clearly defined Bug-type attack than an accidental duplicate. In the level-up list used here, Bug Bite appears at level 20, while Fury Cutter remains as a starting move.

How to make use of its lack of speed

The first mistake is treating it as a fast attacker. With 45 Speed, it needs to come in against opponents that cannot punish it immediately or take advantage of rain through Swift Swim. In the latter case, Swords Dance can open a window to attack; outside rain, Battle Armor usually provides more consistent utility.

A straightforward set combines Swords Dance with Stone Edge and X-Scissor. Earthquake completes its coverage against Steel and Rock. If there is no opportunity to set up the Attack boost, it is better to attack straight away: its 125 Attack makes every lost turn more costly for the opponent than for Armaldo.

Its defence needs to be approached carefully. Rock and Bug let it answer certain Normal- and Poison-type attacks, but Water, Rock and Steel put it under pressure with ease. It also struggles against faster opponents that can finish it off after a switch. In a standard playthrough, it works best when it comes in after those threats have been weakened, takes advantage of a passive opponent and uses its claws to close out the battle.

TCG cards

0%