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Official artwork of Arctozolt

#0881

Arctozolt

Gen VIII

Fossil Pokémon

ElectricIce

Pokédex entry · Sword

The shaking of its freezing upper half is what generates its electricity. It has a hard time walking around.

Height
2.3 m
Weight
150 kg
Base EXP
177
Growth
Slow
Catch rate

45/255Medium

Friendship

50/255

Base stats

HP90Attack100Defense90Speed55Sp. Def80Sp. Atk90
HP
90
Attack★
100
Defense
90
Speed
55
Sp. Def
80
Sp. Atk
90

Total 505

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP150197
Attack94167
Defense85156
Speed54117
Sp. Def76145
Sp. Atk85156
Total544938

About Arctozolt

Arctozolt’s silhouette combines a predatory dinosaur on top with a marine reptile underneath. The result resembles a fossil reconstruction made from pieces that did not belong to the same animal: a small head, an ice-covered body, a flippered tail and yellow hands that look rather unhelpful for moving with any ease.

Its frozen upper half trembles to produce electricity, although that same cold makes it difficult to walk. On prehistoric coasts, it preserved food with the ice on its body. The Galar Pokédex attributes its extinction to the slowness with which it moved, an explanation as strange as the way its fossils were assembled.

It is obtained by combining a Bird Fossil with a Dino Fossil, so it does not come from a traditional evolutionary line. It does not evolve and has no known evolutions. Its thematic connection with Dracozolt, Arctovish and Dracovish lies in reconstructing impossible creatures from incompatible remains.

Combat analysis

×2

Weakness

FireFightingGroundRock
×½

Resistance

ElectricIceFlying

Arctozolt in depth

A fossil assembled backwards

Arctozolt belongs to Galar’s fossil group designed by Hitoshi Ariga. Its anatomy is based on a palaeontological chimera: the upper section resembles a dromaeosaurid and the lower one a marine reptile, with features that evoke a plesiosaur, a mosasaur or an ichthyosaur. The design also calls to mind the dinosaur sculptures at Crystal Palace, known for their scientifically incorrect reconstructions.

The mucous-covered nose fits another detail of the concept: the constant cold of its body. Pokédex entries use that image to explain both its electricity and its clumsiness. It trembles to generate energy, but can barely walk.

The name of the discharge

Arctozolt combines «arctic» with an ending related to «volt» or «jolt». Its Japanese name, パッチルドン Patchilldon, brings together pachipachi, a Japanese onomatopoeia for crackling, «chill» and «-don», a common ending in taxonomic names for prehistoric animals.

The idea is reflected in its movepool. It learns Thunder Shock and Powder Snow from level 1, Charge at level 7 and Bolt Beak at level 63. It is not a Rock-type fossil: its Electric and Ice types directly describe its frozen body and the electricity it produces by shivering.

From Galar’s experiment to the bench

Its playable history begins in the eighth generation, in Sword and Shield. It is not available in the following generation, so its current use is limited to formats that allow species absent from modern games, such as National Dex. That restriction reduces its opportunities, but also makes clear what it needs to work: hail, safe entries and opponents vulnerable to its two offensive types.

The most straightforward combination is Slush Rush with Bolt Beak, Blizzard or Freeze-Dry. The first takes advantage of its 100 Attack; the other two use its 90 Special Attack and cover different threats. Blizzard hits harder, while Freeze-Dry pressures Water-type Pokémon that would try to switch in on an Ice-type move. Bulldoze adds coverage against Steel, Rock and Electric.

The family of impossible reconstructions

Dracozolt shares with Arctozolt an avian or dinosaur-like upper half and a lower half with an aquatic appearance, although their fossil combinations are not the same. Arctovish reverses the visual logic with a fish head trapped at the front of its body, while Dracovish presents another impossible union between fossils.

The comparison also explains its limitations. Arctozolt has a better balance between Attack and Special Attack than several specialised attackers, but its 55 Speed forces it to seek the weather before attacking. Its 90 HP and 90 Defense help it withstand physical hits, although Fire, Fighting, Rock and Ground punish it easily. On a hail team, it should come in after another member sets the weather or take advantage of a forced switch; outside those conditions, its slowness exposes the same weakness that the Pokédex attributes to the prehistoric species.

TCG cards

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