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Official artwork of Beartic

#0614

Beartic

Gen V

Freezing Pokémon

Ice

Pokédex entry · Black

It can make its breath freeze at will. Very able in the water, it swims around in northern seas and catches prey.

Height
2.6 m
Weight
260 kg
Base EXP
177
Growth
Medium
Catch rate

60/255Medium

Friendship

70/255

Base stats

HP95Attack130Defense80Speed50Sp. Def80Sp. Atk70
HP
95
Attack★
130
Defense
80
Speed
50
Sp. Def
80
Sp. Atk
70

Total 505

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP155202
Attack121200
Defense76145
Speed49112
Sp. Def76145
Sp. Atk67134
Total544938

About Beartic

The ice beard covering its muzzle is no ornament: it forms it with its breath and uses it alongside frozen fangs and claws to fight. Its flattened head and the masses of ice surrounding its face resemble a polar bear and a snow-covered mountain. It inhabits the cold lands and seas of the north, where it swims in search of food and moves across water it freezes with its breath when it needs to rest.

Pokédex entries also describe it creating paths across the frozen ocean. This ability explains why it does not depend on a particular cave or coastline: the ice itself serves as both road and shelter. Although it looks fierce, it protects specimens of Cubchoo, its previous form. Evolution comes when Cubchoo reaches level 37, at which point the small Pokémon with the wet nose gives way to a larger fighter with greater physical strength.

Combat analysis

×2

Weakness

FireFightingRockSteel
×½

Resistance

Ice

Beartic in depth

A polar bear with a beard of icicles

The visual basis is a polar bear, but the design adds two features that set it apart from a direct animal representation: the icy beard growing around its muzzle and the pointed ice shapes covering its face. Bulbapedia connects the English name Beartic with bear and arctic, with a possible additional allusion to beard because of that crystallized beard. The Japanese ツンベアー is romanized as Tunbear and combines references to the tundra, icicles, and the bear.

The Freezing Pokémon category fits a creature that does not merely live in the snow. Its breath transforms the environment: it creates weapons, paths, and resting platforms. Pokédex entries emphasize this relationship with the northern sea, while its protectiveness toward Cubchoo adds behavior that is less aggressive than its appearance suggests.

The boost it received in Generation VII

Beartic debuted in Generation V alongside Cubchoo. In Generation VII, it received a clear combat improvement: its Attack was raised and it gained Slush Rush. That change partially corrected the problem of having a Speed stat of 50, because weather turned it into an attacker capable of outspeeding many opponents. Swift Swim already lets it take advantage of rain, so its mechanical design was not limited to hail teams.

The adjustment did not solve its defensive profile. It is still a pure Ice-type Pokémon, without a secondary resistance to help it switch in safely, and it needs to maintain the initiative from the first turn it appears.

Against other Ice bears

Cubchoo serves a different purpose: it is smaller, appears earlier in the line, and represents the youthful phase of the concept. Beartic abandons the image of a creature dependent on its immediate surroundings and moves on to controlling the ice it produces. In battle, that evolution is reflected in its stat distribution: 130 Attack justifies the change, although a Speed stat of 50 forces it to seek weather or rely on Aqua Jet.

Compared with Alolan Sandslash, it loses the Ice and Steel typing, greater defensive sturdiness, and some of its ease of switching in against attacks. In exchange, it hits harder on the physical side and has broad coverage with Close Combat, Earthquake, Crunch, and Play Rough. Against Mamoswine, it lacks the Ground typing and its defensive utility, but retains access to Water attacks such as Surf, Wave Crash, and Aqua Jet.

How to use it without giving away turns

The most direct way to use it is to save it until hail is active. Slush Rush fixes its sluggishness, and snow also boosts its physical resilience in games that apply that weather effect. Swords Dance forces the opponent to choose between attacking and switching, but it is not a good idea to try setting up in front of just any enemy: Fire, Fighting, Rock, and Steel threaten it immediately.

Icicle Crash provides its main damage, Close Combat punishes Steel types that resist Ice, and Earthquake keeps it from always relying on a move that lowers its defenses. If the team uses rain, Swift Swim and Aqua Jet give it an alternative role, although weather does not remove its problems with entry hazards. In Scarlet and Violet, its competitive role is tied to weather teams and formats where that physical pressure has room to develop.

TCG cards

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