Back to the Pokédex
Official artwork of Bellsprout

#0069

Bellsprout

Gen I

Flower Pokémon

GrassPoison

Pokédex entry · Red

A carnivorous POKéMON that traps and eats bugs. It uses its root feet to soak up needed moisture.

Height
0.7 m
Weight
4 kg
Base EXP
60
Growth
Medium slow
Catch rate

255/255Very easy

Friendship

70/255

Base stats

HP50Attack75Defense35Speed40Sp. Def30Sp. Atk70
HP
50
Attack★
75
Defense
35
Speed
40
Sp. Def
30
Sp. Atk
70

Total 300

Medium

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP110157
Attack72139
Defense3695
Speed40101
Sp. Def3190
Sp. Atk67134
Total356716

About Bellsprout

Oddish arrived in the first generation with the same setup — Grass and Poison, three stages, a stone at the end — but with a tuber-like body. Bellsprout is the opposite: all stem. Four kilograms spread over seventy centimetres, two leaves at its sides and a yellow bell-shaped head held up by a neck that doesn't look capable of holding anything.

Pokédex entries insist on two things. One is its thinness, which isn't a flaw here: its body bends and sways to dodge attacks, and it catches its prey much faster than it looks like it should. The other is its diet. It prefers warm, humid places, where it catches small Bug Pokémon with its vines and devours them; it spits a corrosive fluid from its mouth that can melt even iron. The official category, Flower Pokémon, doesn't quite cover it.

One entry breaks from the tone of the rest. It says that Bellsprout has a human face and that, because of its appearance, people have speculated that it could be some kind of legendary mandrake. It's the root of European folklore that screams when pulled from the ground, dropped without any further explanation into the profile of a route Pokémon.

Within its line, it's the stage that still walks around on its own: Weepinbell is already hanging from a branch and never comes back down.

Combat analysis

×2

Weakness

FireIceFlyingPsychic
×½

Resistance

WaterElectricFightingFairy
×¼

Double resistance

Grass

Bellsprout in depth

A bud that hasn't opened yet

マダツボミ, Madatsubomi, is read as “mada tsubomi”: still a bud. The Japanese name promises that the process isn't over, and the three stages deliver on it — the yellow bell closes in on itself as Weepinbell and opens all the way as Victreebel. English does the same job with less grace: bell for the bell shape of the head, sprout for the shoot.

The design mixes at least three plants. The lidded head and mouth full of corrosive liquid come from pitcher plants, the carnivorous plants that digest insects exactly as the Pokédex describes. The flower's silhouette points towards bellflowers. And the bud's human face, which the game text itself links to the mandrake, supplies the legendary side of things. In the internal data, incidentally, its body shape is classified not as a plant but as humanoid.

The swaying pagoda

In Kanto, it's a route Pokémon and little more. Johto gave it an entire building. The pagoda at the region's entrance stands on a flexible central pillar that sways from side to side so the tower can withstand earthquakes, and the local legend says that pillar was made from a giant Bellsprout. Monks live inside and train almost exclusively with this species, teaching that all living things coexist through cooperation. The site's architecture is based on the Buddhist temples of Nara Prefecture.

The thirty points left behind

In the first generation, there was a single Special stat. When the second split it in two, Bellsprout got 70 Special Attack and 30 Special Defense, and that bad half hasn't moved since. It's the figure that explains why any neutral special attack goes straight through it.

The unavoidable comparison is still the Oddish line, built from the same type template and with the same stone evolution at the end. There, the distribution is the reverse: Oddish leans towards special attacks and durability, Bellsprout towards physical Attack. And that's the contradiction in its profile. It has 75 Attack, learns Swords Dance by TM, Poison Jab at 41 and Power Whip at 52, as well as Leech Life and Seed Bomb by machine, but with 35 Defense it doesn't have the turns needed to set any of that up. The physical plan exists on paper and almost never gets played.

How it is actually used

The practical approach is to treat it as a temporary stage. Vine Whip at level 1 covers the first battles, Sleep Powder at 13 turns any difficult wild encounter into a catch, and from 21 onwards the matter is already Weepinbell's. If you want to make use of Chlorophyll, Sunny Day is available by TM, as is Giga Drain, which restores health and partly makes up for its 50 HP. Its hidden Ability, Gluttony, makes it consume its held Berry sooner; it's the kind of Ability that only matters if the whole team is built around it, and a Pokémon with 300 base points rarely gets that treatment.

TCG cards

Showing 18 of 20 cards.

0%