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Official artwork of Oddish

#0043

Oddish

Gen I

Weed Pokémon

GrassPoison

Pokédex entry · Red

During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.

Height
0.5 m
Weight
5.4 kg
Base EXP
64
Growth
Medium slow
Catch rate

255/255Very easy

Friendship

70/255

Base stats

HP45Attack50Defense55Speed30Sp. Def65Sp. Atk75
HP
45
Attack
50
Defense
55
Speed
30
Sp. Def
65
Sp. Atk★
75

Total 320

Medium

EV yield +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP105152
Attack49112
Defense54117
Speed3190
Sp. Def63128
Sp. Atk72139
Total374738

About Oddish

What pokes out of the ground looks like a weed nobody planted, and more than one person has tried to pull it out: the Pokédex says it lets out terrifying shrieks when that happens. There is no root beneath the blue bulb—there are two feet.

The rest of its behavior comes from the same misunderstanding. During the day, it buries itself in the cold soil to escape the sun and absorbs nutrients through its whole body, and the entries claim that during that time its feet change shape until they look like a tree’s roots. The more fertile the soil, the brighter its leaves become. At night, it gets up and walks. One of the descriptions credits it with covering distances of up to 300 meters on its two roots, looking for rich soil where it can plant itself and scattering seeds along the way. Moonlight is what activates it, and also makes it grow.

It is 0.5 meters tall and weighs 5.4 kilograms, little enough to carry under one arm. Its official category is Weed Pokémon, and one of the entries even takes the trouble to give it a scientific name: “Oddium Wanderus.”

It occupies the base of a line that splits in two later on. From Gloom onward, you have to choose, and there is no going back.

Combat analysis

×2

Weakness

FireIceFlyingPsychic
×½

Resistance

WaterElectricFightingFairy
×¼

Double resistance

Grass

Oddish in depth

The mandrake that screams

Its origin lies in the mandrake, the plant whose root sometimes resembles a human figure and which was said to let out a deadly shriek when pulled from the ground. The entry about the terrifying screams is not a joke thrown in at random; it is the reference. Its round body leans more towards a root vegetable—radish, turnip, onion—and the leaves on its head are shaped like those of a snake plant.

The two names take different paths. The Japanese name, ナゾノクサ, is read as 謎の草 (nazo no kusa), “mysterious weed,” leaving the creature in the realm of the unexplained. The English name, Oddish, combines odd with radish, so it keeps both the radish and the weirdness. Spanish kept the English name unchanged.

Red yes, Blue no

In Kanto, it was never a Pokémon you could find just anywhere. In the first generation, it appeared on Routes 5, 6, 7, 12 through 15, 24, and 25, but only in one of the two versions: Red had it, Blue did not. The split was repeated in FireRed versus LeafGreen, and again in Pokémon: Let’s Go, Pikachu! versus Pokémon: Let’s Go, Eevee!.

What occupied its slot in the other version was Bellsprout, and the parallel is almost laboratory-perfect: Grass and Poison, first generation, three stages, evolution at the same level 21, and a Leaf Stone for the final step. The stats are what separate the two. Bellsprout puts 75 Attack and 70 Special Attack on top of 35 and 30 defenses; the Weed Pokémon drops to 50 and 75 but raises its back line to 55 and 65. One hits before it dies; the other makes it to the second turn.

The second-generation split

During the first generation, the line ended at Vileplume, full stop. The second added the Sun Stone and with it an alternative ending from Gloom, Bellossom, which not only distributes its stats differently but also loses the Poison typing and becomes pure Grass. It is one of the few cases where the branch changes the resulting type chart.

The figures say different things about each path. Vileplume reaches 110 Special Attack, the best in the group, and 75 HP with 85 and 90 in its defenses. Bellossom sacrifices 20 points of that attack, 90 versus 110, and reallocates them to durability: 95 Defense and 100 Special Defense. Both share 50 Speed, and both retain Chlorophyll.

A weed that watches the moon

What is striking about its current movepool is how closely it lines up with the lunar side of its description. Moonblast at level 28 and Moonlight at 36 are the two Fairy-type moves it learns, and neither has anything to do with being a poisonous plant: they fit the creature that only moves when the moon comes out and grows in its light. Moonlight also restores less when the weather is worse, so the same entry brings together a move that wants sun—Solar Beam, Synthesis, Chlorophyll—and another that does not mind the sun either but is hindered by rain.

At level 40, it gets Petal Dance, with 120 power and the drawback of chaining turns together and ending up confused. It is the last move in its movepool and also the hardest to see, because you have to leave it unevolved for the nineteen levels after 21.

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