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Official artwork of Bewear

#0760

Bewear

Gen VII

Strong Arm Pokémon

NormalFighting

Pokédex entry · Sun

This immensely dangerous Pokémon possesses overwhelming physical strength. Its habitat is generally off-limits.

Height
2.1 m
Weight
135 kg
Base EXP
175
Growth
Medium
Catch rate

70/255Medium

Friendship

70/255

Base stats

HP120Attack125Defense80Speed60Sp. Def60Sp. Atk55
HP
120
Attack★
125
Defense
80
Speed
60
Sp. Def
60
Sp. Atk
55

Total 500

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP180227
Attack117194
Defense76145
Speed58123
Sp. Def58123
Sp. Atk54117
Total543929

About Bewear

The white band crossing its head looks like a headband with bear ears, but there is nothing decorative about it once it starts waving its arms. Its body combines a black front with a pink head, back and tail, and it reaches 2.1 m in height and 135 kg. Its appearance is reminiscent of a teddy bear, although the design also draws on traits from the red panda and a mascot costume.

Pokédex entries describe a creature that is dangerous because of its physical strength. It hugs those it considers friends, but that gesture can end with broken bones or a Trainer's back reduced to a wreck. It also uses its arms to knock down prey and carry it to its den. Violently waving its limbs is a threat; approaching after that signal is a bad idea.

It is the final stage of a two-species evolutionary line. Stufful retains the same padded appearance and the Normal and Fighting types, while evolving gives it greater size and strength that is much harder to control.

Combat analysis

×2

Weakness

FightingFlyingPsychicFairy
×½

Resistance

BugRockDark
×0

Immunity

Ghost

Bewear in depth

A teddy bear that does not know its own strength

The design is based on a bipedal bear with traits from a red panda and a teddy bear. The white stripe on its head resembles a headband with ears, while the combination of pink and black makes it look like a mascot costume. There is also a clear reference to professional wrestling: a bear hug is a submission hold, and Bewear turns that image into a literal threat.

The English name combines “beware,” “wear” and “bear”: a warning, something worn and a bear. The Japanese Kiteruguma combines kiteru, “to wear,” kigurumi, “costume” or “mascot suit,” and kuma, “bear.” Both languages point to the same concept: something that appears to be wearing a bear costume, although the warning in the English name adds a practical consequence for anyone who gets close.

The evolution that changes the scale of the problem

Stufful already shares the Normal and Fighting combination, but its small body makes the concept feel closer to a doll than a predator. Upon reaching level 27, the evolution keeps the same visual foundation and takes it to an extreme: 2.1 m in height, 135 kg and enough strength to tear trees apart according to the species description.

Bewear debuted in Generation VII and was not available before then. In Generation VIII, it appeared in Pokémon Sword and Pokémon Shield, which is the game associated with this entry. The species has no playable presence in Generation IX according to the records consulted, so its main run is concentrated in Alola and Galar. In the animated series, its intelligence and ability to protect Stufful, build tools and move with agility that would be unexpected for its size were also emphasized.

What it does well when it takes the field

Its 120 HP and 125 Attack are the foundation of any reasonable use. Fluffy halves the damage from contact moves, so it is best used against physical attackers that rely on direct hits. The ability is not universal protection: Fire damage is doubled, and special attacks bypass that advantage without going through the contact filter.

A simple set can combine Bulk Up with Drain Punch and a strong Normal-type attack. Bulk Up improves Attack and Defense; Drain Punch provides recovery; Double-Edge or Brutal Swing hit hard, although recoil and its lack of Speed are still there. Superpower and Close Combat offer more Fighting-type power, but they lower its defensive stats after use. Earthquake, Ice Punch and Thunder Punch keep everything from depending on its two main types.

Its limits cannot be hugged away

Its 60 Special Defense is low for a creature that needs to remain in battle for several turns. Its 60 Speed lets many opponents move first, and its 55 Special Attack rules out any plan based on Hyper Beam, Focus Blast or Flash Cannon as its main source of damage. Klutz removes the use of held items, while Unnerve has more specific value against opponents that rely on Berries.

That is why it works better as a physical attacker in a normal playthrough than as the centerpiece of a competitive team. It takes a physical contact hit that Fluffy can soften, forces a switch with its Attack and uses a free turn to set up Bulk Up. It needs to be kept away from Fire users, special attackers and faster opponents. Its soft appearance is a visual trap; its stat distribution, on the other hand, makes it very clear that everything revolves around taking a hit and returning it with its arms.

TCG cards

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