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Official artwork of Bidoof

#0399

Bidoof

Gen IV

Plump Mouse Pokémon

Normal

Pokédex entry · Diamond

With nerves of steel, nothing can perturb it. It is more agile and active than it appears.

Height
0.5 m
Weight
20 kg
Base EXP
50
Growth
Medium
Catch rate

255/255Very easy

Friendship

70/255

Base stats

HP59Attack45Defense40Speed31Sp. Def40Sp. Atk35
HP★
59
Attack
45
Defense
40
Speed
31
Sp. Def
40
Sp. Atk
35

Total 250

Low

EV yield +1 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP119166
Attack45106
Defense40101
Speed3291
Sp. Def40101
Sp. Atk3695
Total312660

About Bidoof

The Plump Mouse Pokémon has the appearance of a sturdy rodent inspired by a beaver, with incisors that never stop growing. It uses them to gnaw on logs and rocks and keep them sharp. It lives near water and builds its nests in the surrounding area, although its activity can also lead it to nibble on whatever it finds in its path.

Pokédex entries describe it as having nerves of steel: nothing seems to disturb it, and it moves with more agility than its low, compact body would suggest. Its Normal type suits a land-dwelling creature without any marked elemental traits, while its quadrupedal form and brown colouring reinforce its riverbank-rodent design.

It occupies the first place in a two-species evolutionary line. At level 15, it evolves into Bibarel, which retains the beaver base and expands its capabilities with the Water type.

Combat analysis

×2

Weakness

Fighting
×0

Immunity

Ghost

Bidoof in depth

A beaver with prominent front teeth

The design is based on a beaver or a beaver-like rodent. Its large incisors, tufted tail and constant association with water concentrate that idea into a simple silhouette. Bulbapedia also compares it to the mountain beaver, a primitive relative of beavers that lacks the broad tail of the better-known beavers.

The Japanese name, Bippa —ビッパ—, combines the reference to a beaver with «deppa», a Japanese word associated with protruding teeth. The English name Bidoof combines «beaver» with «doofus», a colloquial term for someone clumsy or foolish. That second part explains the contrast between its absent-minded expression and the Pokédex description, which emphasises its nerves of steel and its activity.

An early-adventure species

Bidoof debuted in Generation IV, where it occupied the usual early-route rodent slot. Its catch rate of 255 and evolution at level 15 reinforce that role: it appears early, joins any team effortlessly and changes form before the adventure has progressed very far. Its incisors and association with water distinguish it from Rattata, although both share the role of an early rodent.

In later generations, it remained present in several releases, while its availability was extended to Pokémon Legends: Arceus. The species is not available in the Generation IX games. Before Generation V, Bidoof and Bibarel were the known species that could have Unaware, an Ability that later became part of a larger group of users.

Simple versus its limitations

The combination of Simple and Swords Dance is the clearest way to try to bring its offensive numbers up to a useful level. The problem comes before getting the boost: with 31 Speed and defenses of 40, it takes damage easily and rarely has many free turns. Double-Edge can take advantage of boosted Attack, but the recoil punishes its HP even more, which is 59.

Unaware is useful against opponents that rely on raising their stats. It does not improve its own durability or fix its lack of power, but it prevents the opponent from turning offensive preparation into an immediate loss. Moody is less controllable: a large increase can help, although the simultaneous drop may affect exactly the stat it needed to preserve.

How to use it in an adventure

During a normal playthrough, it is best to make use of its level-up moves without expecting it to win prolonged battles against evolved opponents. Tackle covers the first encounters, Bite adds Dark-type damage and Rest lets it recover if the battle drags on. Later, Crunch and Swords Dance form a more coherent pairing, with Double-Edge as its highest-power attack.

Evolution at level 15 comes quickly, so keeping it unevolved only makes sense if you specifically want to use Simple or if you want to delay the transformation. Once it reaches that point, Bibarel changes the line's profile and leaves behind the small riverbank rodent that gnaws on logs and rocks near its nest.

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