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Official artwork of Chewtle

#0833

Chewtle

Gen VIII

Snapping Pokémon

Water

Pokédex entry · Sword

Apparently the itch of its teething impels it to snap its jaws at anything in front of it.

Height
0.3 m
Weight
8.5 kg
Base EXP
57
Growth
Medium
Catch rate

255/255Very easy

Friendship

50/255

Base stats

HP50Attack64Defense50Speed44Sp. Def38Sp. Atk38
HP
50
Attack★
64
Defense
50
Speed
44
Sp. Def
38
Sp. Atk
38

Total 284

Low

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP110157
Attack62127
Defense49112
Speed44105
Sp. Def3899
Sp. Atk3899
Total341699

About Chewtle

Generation VIII introduced Chewtle in Pokémon Sword and Pokémon Shield. Its design is based on a snapping turtle: it has the low, quadrupedal body of a turtle, but also a large head, a prominent tooth and a jaw built to hold on to whatever it catches. The rock-hard horn on its head completes this method of attack. First, it strikes with the horn to make its opponent lose its composure; then it bites.

Pokédex entries describe less calculated behavior when it is not battling. It bites anything it finds to ease the pain of its incisors as they grow, even other Chewtle, and those bites lead to fights. There is also a children’s game based on lifting the stick it has grabbed with its teeth and seeing how long it can hold on.

It occupies the first position in its evolutionary line. At level 22, it evolves into Drednaw, which keeps the snapping-turtle base and adds the Rock type. Chewtle is only 0.3 m tall, but its 8.5 kg and the size of its head make it look far from especially light.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Chewtle in depth

A miniature snapping turtle

Chewtle’s design takes inspiration from a snapping turtle, recognizable by its disproportionate head, wide mouth and tendency to attack with a bite that is difficult to escape. The rocky horn introduces a second tool: it is not a shell ornament, but the blow that sets up the bite. The Japanese Pokédex calls it Kamukame (カムカメ), a name formed from Japanese words associated with “bite” and “turtle”. The English name Chewtle combines “chew” and “turtle”, so both names point to the same feature.

From Sword and Shield to Paldea

Chewtle debuted in Generation VIII alongside its evolution, Drednaw. In Pokémon Sword and Pokémon Shield, its concept was tied to aquatic encounters and the image of an aggressive young Pokémon that has yet to grow into the size it will reach when it evolves. Its presence continues in Pokémon Scarlet and Pokémon Violet.

Its movepool has also changed over the generations. During Generation VIII, Chewtle and Drednaw were the only known users of Jaw Lock; that exclusivity was no longer maintained in Generation IX. In the current set of moves, it learns Liquidation, Jaw Lock and Body Slam by level, while also having access to Hydro Pump, Ice Fang, Dragon Tail and Stomping Tantrum through TMs.

What to do with its 284 points

The spread favors a straightforward physical set. Strong Jaw, Bite and Jaw Lock form the logical core, with Liquidation as its strongest Water-type attack among the moves it learns by level. Protect helps scout the opponent’s response, while Shell Smash, if inherited, allows it to look for a setup turn. It should not be expected to withstand special attacks: its 38 Special Defense is its lowest figure alongside Special Attack.

In a normal playthrough, it works better as a temporary attacker than as a permanent team member. Water Gun handles the early battles, Bite broadens its coverage when a Water-resistant opponent appears, and Headbutt offers a stronger neutral physical option. If it is raining, Swift Swim can partly make up for its 44 Speed. Outside that context, Grass- and Electric-type opponents force it to switch out, while Pokémon with higher Defense can slow down its offense.

The stick game

The idea of lifting a stick with Chewtle clinging to it by its teeth is not just a throwaway battle detail. The Pokédex presents the game as a popular activity among children, a scene that explains why the species is shown biting objects even when it is not attacking. It also fits the observation that it bites to ease the pain of its incisors as they grow.

Its evolution changes the scale of the concept. Chewtle is small, big-headed and still impulsive; Drednaw keeps the jaw and the horn, but adds the Rock type and a much heavier silhouette. The evolutionary line works as a direct progression from a young Pokémon that clings to anything to a turtle capable of turning that bite into its defining battle trait.

TCG cards

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