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Official artwork of Drednaw

#0834

Drednaw

Gen VIII

Bite Pokémon

WaterRock

Pokédex entry · Sword

With jaws that can shear through steel rods, this highly aggressive Pokémon chomps down on its unfortunate prey.

Height
1 m
Weight
115.5 kg
Base EXP
170
Growth
Medium
Catch rate

75/255Medium

Friendship

50/255

Base stats

HP90Attack115Defense90Speed74Sp. Def68Sp. Atk48
HP
90
Attack★
115
Defense
90
Speed
74
Sp. Def
68
Sp. Atk
48

Total 485

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP150197
Attack108183
Defense85156
Speed71138
Sp. Def65132
Sp. Atk47110
Total526916

About Drednaw

It clamps down on its prey with jaws capable of tearing through an iron bar, then extends its neck to reach opponents who thought they were out of range. It sinks its teeth in and finishes the attack. This behaviour explains both its classification as the Bite Pokémon and its appearance as a predatory turtle, with a front horn reminiscent of an axe blade and a shell built for collisions.

Its design is based on a snapping turtle, with traits from the alligator snapping turtle. It also incorporates details from armoured warships: the hull-shaped underside is even more apparent in its Gigantamax form. The combination of Water and Rock suits a heavy aquatic creature protected by a hard shell and capable of charging with its head.

It occupies the second position in its evolutionary line. It evolves from Chewtle, whose silhouette it retains, but gains size, more pronounced defences and much more developed jaws upon evolving. Its Gigantamax form exaggerates the image of an armoured turtle and warship even further.

Combat analysis

×4

Double weakness

Grass
×2

Weakness

ElectricFightingGround
×½

Resistance

NormalIcePoisonFlying
×¼

Double resistance

Fire

Drednaw in depth

A turtle that looks like a warship

The design is based on the common snapping turtle and the alligator snapping turtle. The broad head, extendable neck, exposed teeth and front horn carry those animal traits into the realm of a combat creature. The most distinctive part is the shell. Its profile resembles an armoured hull and, in Gigantamax form, the body takes on an appearance even closer to a warship. This is not a delicate sea turtle: the whole design insists on biting, armour and charging.

The English name combines “dread” and “gnaw”, two words associated with fear and gnawing or biting, and also evokes “dreadnought”, the term used for certain warships. The Japanese Kajirigame combines kajiritsuku, “to bite or hold on with the teeth”, and kame, “turtle”. In both languages, the jaw comes before any aquatic reference.

From Chewtle to Gigantamax form

In the evolutionary line, Chewtle represents the small and hot-tempered stage. Drednaw retains that aggression, but translates it into a much heavier silhouette. Upon reaching level 22, it gains the Rock type and becomes more reliant on physical contact, with 115 Attack and 90 each in HP and Defence.

Its debut belongs to Generation VIII and the Galar region, where its Gigantamax form connects directly with the aesthetics of stadiums and major battles. In Scarlet and Violet, it remains interesting because of its combination of physical attacks, setup moves and ability to take advantage of rain. Its competitive presence has changed depending on the environment: it first stood out as a rain attacker with Swift Swim, and was later also explored as a sweeper capable of powering itself up before attacking.

Rain fixes its Speed

Outside of rain, its 74 Speed makes the problem clear. It has power, but many threats move first and exploit its weaknesses to Grass, Electric, Fighting and Ground. With rain active, Swift Swim changes the calculation and lets it take on a much more direct offensive role. Swords Dance is useful when it manages to switch in against an opponent that cannot punish it; afterwards, Liquidation and Head Smash cover a large portion of the targets that expect a physical Water- or Rock-type attack.

Strong Jaw offers another route. Crunch and Jaw Lock take advantage of the Ability, and the Dark typing of those attacks helps against opponents that resist its main moves. The problem is the limited moveslot space: by including Swords Dance, a Water move, a Rock move and a biting move, it gives up coverage such as Earthquake, Ice Fang or Poison Jab.

Where it fits and what holds it back

It works best on teams that have already set up rain and weakened Grass- and Ground-type Pokémon. It can also lead with Stealth Rock if the team needs pressure from the first turn, although giving up its ability to attack makes that role compete with more specialised options. In double battles, Protect helps it wait out the rain turn and allows its partner to control the pace.

Barraskewda competes directly for the rain attacker slot: it is faster and hits more consistently in that context. Drednaw answers with the Rock type, access to Swords Dance and more useful physical Defence for taking certain hits. Carracosta shares the idea of an armoured aquatic turtle, but its approach is closer to enduring attacks and setting up a hit than applying pressure from the first turn.

Paralysis, entry hazard chip damage and priority attacks greatly reduce its room to act. If the rain disappears, it once again depends on its 74 Speed and no longer imposes the same pace. Its normal form is 1 m tall and weighs 115.5 kg; Gigantamax turns that mass into the image of a living battleship.

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