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Official artwork of Combusken

#0256

Combusken

Gen III

Young Fowl Pokémon

FireFighting

Pokédex entry · Ruby

COMBUSKEN toughens up its legs and thighs by running through fields and mountains. This POKéMON’s legs possess both speed and power, enabling it to dole out ten kicks in one second.

Height
0.9 m
Weight
19.5 kg
Base EXP
142
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP60Attack85Defense60Speed55Sp. Def60Sp. Atk85
HP
60
Attack★
85
Defense
60
Speed
55
Sp. Def
60
Sp. Atk★
85

Total 405

Medium

EV yield +1 Attack · +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack81150
Defense58123
Speed54117
Sp. Def58123
Sp. Atk81150
Total452830

About Combusken

The meadow is the habitat assigned to it by the Pokédex, and the entries back that up: it runs across plains and mountains to strengthen its legs. In practice, nobody ever runs into one there. It appears when a Torchic reaches level 16, and the chick stretches out to 90 centimetres and 19.5 kilograms, becoming an animal that already walks upright.

Underneath the design is a gamecock. The official category, Young Fowl Pokémon, sounds domestic; the behaviour described in the entries is anything but. Two traits come up in all of them: kicking and noise. Ten kicks per second, with its legs as its only serious weapon — one entry says its lower limbs have “both strength and speed”, and that is the whole animal in a nutshell. Its cry, on the other hand, is dismissed by its own entry as “very loud and annoying”. Few species carry an insult in the official Pokédex.

The fire, which burned inside it during the previous stage, now comes out through its beak as it kicks. The Fighting type enters right here, too: that is what truly separates this form from the previous one, more than the extra weight. It is the middle step of a three-stage line, and it looks the part — it has lost the chick’s roundness and is still twenty levels short of Blaziken.

Combat analysis

×2

Weakness

WaterGroundFlyingPsychic
×½

Resistance

FireGrassIceDarkSteel
×¼

Double resistance

Bug

Combusken in depth

A shamo with a combustion name

The reference animal is the shamo, the Japanese breed of gamecock raised for centuries for combat. That is where the oversized legs, upright posture and aggressive expression come from, and it is also where the Japanese name comes from: ワカシャモ, Wakashamo, combining 若い (wakai, young) with シャモ. Literally, “young shamo”.

The four main languages tell the same story with different pieces. The English Combusken blends combustion with chicken, and is the only one of the four to mention the chicken before the warrior. The French Galifeu combines gallus, the genus of the rooster, with feu. The German Jungglut joins jung (young) to glut (embers). In three of the four languages, the word “young” appears explicitly: the name exists to remind you that this is not over yet.

Four levels late

The level-up move list leaves something uncomfortable in plain sight. It evolves at 36, but Blaze Kick does not arrive until 40, Bulk Up until 45, Reversal until 50 and Flare Blitz until 55. Everything the species learns by itself from level 40 onward is designed to be learned as something else. Anyone who chooses to stay here does so by giving up half of its own progression.

What does belong to it, the stretch from 16 to 36, is not much. Detect at 12 and Sand Attack at 15 are utilities, not attacks. Slash at 25 is still Normal-type, with no same-type bonus. Bounce, at 30, spends a turn in the air before hitting. Focus Energy at 35 raises the critical-hit chance and little else. In practice, the real arsenal across those twenty levels is Double Kick, Flame Charge and Aerial Ace, and none of them goes above 60 power.

The middle stage of a large family

The Fire and Fighting combination became standard among starters, and comparing the middle links is instructive. Monferno has exactly the same 405 points and is the same height, but places them the other way round: much more Speed, less Attack, less bulk. That one prefers to hit first; this one prefers to hit harder and, with Speed Boost, bet on being given time. The fact that the Hidden Ability arrived later — Hidden Abilities debuted with the fifth generation, eight years after the species debuted — explains why the original design seemed so forgettable: for three generations, all it had was Blaze.

Within Hoenn, the contrast is Grovyle, which solved the middle-stage problem in exactly the opposite way: speed from the very start and no dead period. Combusken is one you endure, not one you enjoy. It gives 1 EV in Attack and 1 in Special Attack when defeated, an uncommon double distribution that makes it an ambiguous training target: it is not fully suited to either route.

There is one detail from the old entries that has aged well. The noise. The Pokédex does not say that its cry is intimidating or imposing: it says it is annoying, and adds in another entry that it makes the cry precisely to intimidate. Both things at once, in the same 19.5-kilogram animal that spends the day running through the mountains to build better legs.

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