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Official artwork of Conkeldurr

#0534

Conkeldurr

Gen V

Muscular Pokémon

Fighting

Pokédex entry · Black

It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.

Height
1.4 m
Weight
87 kg
Base EXP
227
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP105Attack140Defense95Speed45Sp. Def65Sp. Atk55
HP
105
Attack★
140
Defense
95
Speed
45
Sp. Def
65
Sp. Atk
55

Total 505

High

EV yield +3 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP165212
Attack130211
Defense90161
Speed45106
Sp. Def63128
Sp. Atk54117
Total547935

About Conkeldurr

It softens concrete pillars with the centrifugal force of its moves, although it does not need to lean on them when it decides to get serious: it drops them and charges at its opponent with a single fist. It is believed to have taught humans how to make cement more than 2000 years ago, and the concrete it prepares is stronger than ordinary concrete despite having the same composition. It also uses the pillars for support, almost as if they were walking sticks, a detail that fits its appearance as a muscular old man.

Its design combines the figure of a construction worker with that of a humanoid ogre. The bands around its shoulders bring to mind the straps workers use to keep their sleeves out of the way, while its prominent veins and the gray tuft on its chin emphasize its strength and age. It is the final form of the line that starts with Timburr, continues with Gurdurr, and ends with a Pokémon that no longer carries wood, but concrete.

Combat analysis

×2

Weakness

FlyingPsychicFairy
×½

Resistance

BugRockDark

Conkeldurr in depth

Cement, walking sticks, and kabuki theatre

The design starts with a construction worker carrying concrete pillars, but adds ogre-like and elderly features. The bulky shapes around its shoulders resemble tasuki, bands used by Japanese workers to hold up their sleeves. The connection with the niō-dasuki, a variant associated with aragoto kabuki and the depiction of strength, explains much of its exaggerated musculature. The gray tuft beneath its chin and its use of the pillars as walking sticks complete the image of a veteran who still possesses disproportionate strength.

The English name quite clearly combines «concrete» and «elder», while «conk» adds the idea of a large nose and hitting someone on the head. Its Japanese name, Roubushin, combines the reading of «old man» with a term related to a warrior god or public construction work.

From fifth-generation dominance to losing ground

It appeared in the fifth generation as one of Unova's major physical threats. At that stage, it stood out for its 140 Attack, its 105 HP, and its access to recovery and priority moves. The arrival of Fairy types in the sixth generation added a weakness it had not had before. Assault Vest also became more important because it allowed it to make up for some of its 65 Special Defense without giving up Drain Punch.

In later generations, it kept the Guts attacker game plan, but lost ground to faster, bulkier opponents or Pokémon with better type combinations. In the seventh generation, it no longer had a place in OU and was outclassed by physical attackers with more immediate pressure. In the eighth, it still found use in UU as a status-activated wallbreaker, although burn damage and its Speed continued to shorten the number of useful turns it had.

Getting it into battle

It should not be sent in against a fast special attacker or left in against a Fairy, Flying, or Psychic type. It needs to come in against physical hits it can withstand, status moves that activate Guts, or forced switches from the opponent. Once it is in, Drain Punch keeps it healthy while Knock Off punishes opponents that rely on an item. Mach Punch makes up for part of its Speed problem and lets it finish off weakened enemies.

Bulk Up fits teams that can give it free turns. After raising its Attack and Defense, its 105 HP and 95 Defense let it take physical exchanges better, but they do not fix its Special Defense or its Fighting-type weaknesses. Sheer Force supports a more direct variant, while Iron Fist rewards a moveset focused on punching moves. Guts is the most recognizable choice because it turns status into an additional source of damage.

The builder among other fighters

Within its own line, Timburr presents the image of an apprentice with a beam, and Gurdurr that of a worker who has already mastered construction. Conkeldurr replaces the wood with concrete pillars and abandons any appearance of an intermediate stage. Compared with Machamp, it shares the profile of an extremely strong humanoid fighter, but its visual identity is built around cement, walking sticks, and age. Compared with other Fighting-type attackers, it offers more physical bulk than many of them, in exchange for moving slowly and being exposed to three very common weaknesses.

TCG cards

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