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Official artwork of Gurdurr

#0533

Gurdurr

Gen V

Muscular Pokémon

Fighting

Pokédex entry · Black

This Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.

Height
1.2 m
Weight
40 kg
Base EXP
142
Growth
Medium slow
Catch rate

90/255Medium

Friendship

70/255

Base stats

HP85Attack105Defense85Speed40Sp. Def50Sp. Atk40
HP
85
Attack★
105
Defense
85
Speed
40
Sp. Def
50
Sp. Atk
40

Total 405

Medium

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP145192
Attack99172
Defense81150
Speed40101
Sp. Def49112
Sp. Atk40101
Total454828

About Gurdurr

It looks like a construction worker, but its speciality isn't building: Gurdurr excels at knocking buildings down. It carries a steel beam in its arms and uses it as a training tool, while its developed muscles let it swing it without difficulty. Its grey body, bulging veins and red nose reinforce the image of a sturdy worker, although its Pokédex entries portray it as more interested in competing for strength than helping out on a construction site.

It usually stands 1.2 metres tall and weighs 40 kg. It doesn't flinch even when facing several fighters, and competitions with its own kind or with Machoke have one clear rule: whoever loses must hide for a while. It occupies the middle stage of its evolutionary line. It evolves from Timburr upon reaching level 25 and becomes Conkeldurr through trading. That position explains its appearance as a fully trained worker, still tied to a single beam rather than the demolition tools of its final evolution.

Combat analysis

×2

Weakness

FlyingPsychicFairy
×½

Resistance

BugRockDark

Gurdurr in depth

The beam as its signature

The design is based on a construction worker. The steel beam isn't decoration: it uses it for training and swings it with the strength of someone used to physical labour. The purple protrusions on its body resemble veins swollen from muscular exertion, while the shoulder bands evoke the sashes workers use to keep their sleeves out of the way. Its broad stance and red nose give it an almost theatrical appearance, but the Pokédex insists on a specific behaviour: it boasts about its strength, competes with its own kind and accepts disappearing when it loses.

A name made of steel

The English name Gurdurr derives from “girder”, the word for a structural beam. The Japanese ドテッコツ (Dotekkotsu) combines “doboku”, relating to civil engineering works, and “tekkotsu”, meaning a steel frame or structure. In both cases, the name points to the same idea: a fighter whose symbol is a piece of construction equipment.

The species debuted in Generation V and did not appear in earlier games. Since then, its identity has remained tied to demolition and to comparisons with Machoke. Both are single-type humanoid fighters, share Guts and evolve through trading in their final stage. The visual difference lies in the tool: Machoke represents the muscular worker, while Gurdurr needs the beam to show how far it has progressed.

The problem with stopping halfway

In battle, the cost of not evolving is noticeable. Gurdurr retains a base Attack of 105 and a base Defense of 85, enough to face physical attackers, but its base Speed of 40 lets almost any offensive opponent move first. Not evolving also limits its numbers compared with Conkeldurr. Its practical advantage is that it can use items intended for Pokémon that can still evolve, reinforcing its bulk and allowing it to perform a defensive role that its final form doesn't need in quite the same way.

The best way to use it is to switch into Rock- or Dark-type physical attacks, threaten with Drain Punch and save Bulk Up for a turn when the opponent has to switch. It shouldn't be exposed early to special attacks, nor should it let a Fairy-, Flying- or Psychic-type Pokémon take the initiative. Stone Edge and Knock Off broaden its answers, but they don't remove its Speed or coverage problems.

An evolution with a toll

The trade required for Conkeldurr makes Gurdurr a common stopping point for anyone who can't complete the evolutionary chain. In later generations, the boost to Knock Off and access to tools such as Drain Punch, Bulk Up and priority moves kept a niche open for the middle stage in lower tiers. That niche depends on the team covering its three weaknesses and on the opponent being unable to attack it comfortably from the special side. The beam remains its training tool, but in battle it mainly serves as a reminder that Gurdurr hits hard before learning to move quickly.

TCG cards

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