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Official artwork of Copperajah

#0879

Copperajah

Gen VIII

Copperderm Pokémon

Steel

Pokédex entry · Sword

They came over from another region long ago and worked together with humans. Their green skin is resistant to water.

Height
3 m
Weight
650 kg
Base EXP
175
Growth
Medium
Catch rate

90/255Medium

Friendship

50/255

Base stats

HP122Attack130Defense69Speed30Sp. Def69Sp. Atk80
HP
122
Attack★
130
Defense
69
Speed
30
Sp. Def
69
Sp. Atk
80

Total 500

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP182229
Attack121200
Defense66133
Speed3190
Sp. Def66133
Sp. Atk76145
Total542930

About Copperajah

650 kg of metal and a height of 3 m explain why Copperajah doesn't go unnoticed on a building site. Its body resembles an Asian elephant, but its broad, muscular trunk looks designed for demolition work: Pokédex entries say it can pulverize huge rocks and work alongside people on heavy-duty tasks. Its greenish skin is water-resistant and it comes from distant lands, so it isn't native to either Galar or Paldea.

It lives in herds, and the strength of its trunk defines much of its identity. It also has a proud nature; its brighter skin tone earns it respect among its own kind. The design combines a working elephant with weathered copper, which explains its green and orange colours. It occupies the final stage of its evolutionary line: Cufant evolves into Copperajah when it reaches level 34. There is no further evolution, although it does have a Gigantamax form associated with the eighth generation.

Combat analysis

×2

Weakness

FireFightingGround
×½

Resistance

NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
×0

Immunity

Poison

Copperajah in depth

A weathered copper elephant

The design is based on an Asian elephant used as a pack and working animal. Its trunk doesn't end in a rounded shape, but in a grasping structure that resembles an excavation tool. Its boxy body, copper-coloured plates and green skin suggest rusted or weathered metal. That idea fits Cufant's description, which says that its skin can lose the shine of copper over time.

The English name combines copper with maharajah, a title associated with a great Indian king. It also clearly shares a sound with gajah, a word related to “elephant” in Southeast Asian languages. Its Japanese name, ダイオウドウ (Daioudou), combines elements that refer to a great king and copper. The translation doesn't try to hide the mixture: grandeur, royalty and metal are packed into a single word.

The species that came from far away

Copperajah debuted in the eighth generation alongside Cufant. The Galar Pokédex presents it as a species imported from another region to work with humans, an explanation that also makes sense of its construction-animal appearance. Its later entries keep two ideas: life in herds and the link between skin colour and rank within the group.

In the eighth generation, it gained access to its Gigantamax form. That form was tied to the Dynamax phenomenon and could turn Steel-type moves into a G-Max move that left hazards on the opposing side of the field. In the ninth-generation games, Copperajah retains its species, evolution and abilities, but the focus shifts from Gigantamax to the Terastal phenomenon. Its presence in Paldea also reinforces the idea that people brought it there from distant lands.

A powerhouse with Speed problems

Like Gigalith, it shares the image of a heavy-duty worker and an obvious connection with construction sites and mining, but Copperajah offers more resistances thanks to its Steel typing. Compared with Registeel, it hits much harder on the physical side and has broader coverage, although its defenses are less reliable and it lacks consistent recovery.

The stat that most affects its battles is 30 Speed. It shouldn't be treated as an attacker that sweeps the field late in the game, but as a piece that switches in, takes a reasonable hit and answers with power. Heavy Slam makes use of its mass; Sheer Force rewards moves with secondary effects such as Iron Head, Rock Slide and Play Rough. Heavy Metal can also strengthen Heavy Slam, but it gives up Sheer Force's direct utility.

How to make the most of it

In a normal playthrough, switch it into moves that Steel resists, set Stealth Rock or force a switch with the threat of Earthquake. Iron Defense and Body Press form a specific defensive combination, although they don't solve its recovery problem. Rest is the available way to heal, and it forces you to build the team around its sleep turns.

Fire-, Fighting- and Ground-type opponents should be kept well away from it. Fast attackers also punish it easily, especially if they come in with a super-effective move. That's why it appreciates teammates that cover those three weaknesses, along with ways to paralyse or slow the opponent down. Its trunk can turn a rock into dust, but in battle it needs someone to buy it the turn its Speed can't give it.

TCG cards

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