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Official artwork of Corviknight

#0823

Corviknight

Gen VIII

Raven Pokémon

FlyingSteel

Pokédex entry · Sword

This Pokémon reigns supreme in the skies of the Galar region. The black luster of its steel body could drive terror into the heart of any foe.

Height
2.2 m
Weight
75 kg
Base EXP
248
Growth
Medium slow
Catch rate

45/255Medium

Friendship

50/255

Base stats

HP98Attack87Defense105Speed67Sp. Def85Sp. Atk53
HP
98
Attack
87
Defense★
105
Speed
67
Sp. Def
85
Sp. Atk
53

Total 495

High

EV yield +3 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP158205
Attack82152
Defense99172
Speed64130
Sp. Def81150
Sp. Atk52115
Total536924

About Corviknight

In the skies of Galar, Corviknight covers great distances and also transports passengers as a flying taxi. Its intelligence and aerial skill allow it to do the job efficiently, although its appearance alone is enough to deter many rivals: its body is covered in black, lustrous steel, with wings capable of keeping it airborne even under attack.

Its design combines a corvid from the British Isles with the image of a medieval knight protected by armour. The Raven Pokémon category fits the concept, as does its combination of Flying and Steel types. The English name combines “corvid” and “knight”, while the Japanese name Armorga blends “armor”, the “gāgā” sound of a caw and the Japanese word for crow.

It is the final stage of a line that starts with Rookidee, passes through Corvisquire and ends here. The change is not just physical: on evolving, the line leaves behind its exclusively Flying typing and also gains the Steel type.

Combat analysis

×2

Weakness

FireElectric
×½

Resistance

NormalFlyingPsychicDragonSteelFairy
×¼

Double resistance

GrassBug
×0

Immunity

PoisonGround

Corviknight in depth

A crow in armour

The design starts with a corvid associated with the British landscape and turns it into a winged knight. The chest plates, the dark colour of its body and the edge of its wings recall armour, while its silhouette retains the shape of a bird of prey. The reference goes beyond its appearance: crows are linked to tales of war and to the tradition of the Tower of London, where ravens are kept as part of the site’s history.

The English name is direct: “corvid” provides the zoological reference and “knight” the figure of the knight. The Japanese name Armorga draws on “armor”, the “gāgā” sound of a caw and the Japanese term for crow. That combination explains why both names point to the same idea even though they are not built in the same way.

From fledgling to Galar’s transport

The evolutionary line tells a clear progression. Rookidee is a small Flying-type bird; Corvisquire keeps that typing and develops a silhouette closer to that of a crow; Corviknight adds Steel and takes on the image of an armoured bird. The final evolution comes at level 38, a simple but late condition within a normal playthrough.

In Pokémon Sword and Pokémon Shield, the Pokédex entries present two facets that fit together well: an animal that rules Galar’s skies and a creature intelligent enough to work as a flying taxi. It also received a Gigantamax form in that generation. In Pokémon Scarlet and Pokémon Violet, it is available as a regular species, but Dynamax and Gigantamax mechanics are no longer part of those battles.

Making the most of its turns

The combination of Iron Defense, Body Press and Roost allows it to turn many physical matchups into long exchanges. It is not a good idea to send it in without checking the opposing team: a Fire- or Electric-type attacker forces it out, and its 67 Speed means it rarely controls the pace by itself. U-turn makes up for part of that problem, since it uses a favourable turn to keep the initiative.

Pressure is the easiest Ability to take advantage of in long games. If the opponent relies on a move with few uses, every time Corviknight switches in it accelerates their depletion. Mirror Armor is more valuable when stat drops are common; Unnerve is reserved for teams that rely on Berries.

Its place among Flying Steel types

It shares conceptual space with Skarmory: both combine Flying and Steel, resist many attacks and prefer to punish attrition rather than sweep from the first turn. Corviknight stands apart through its access to U-turn, its combination of Iron Defense and Body Press and an HP pool that supports recovery turns better. Its problem is that its direct damage does not match its appearance: Brave Bird hits hard, but forces it to take recoil damage, and Iron Head does not turn a defensive set into a threat on its own.

In Paldea, Terastallization allows it to boost Brave Bird with a Flying Tera Type or temporarily change its weaknesses with a Dark Tera Type. That offensive option requires the right groundwork; the attrition approach with Pressure is still easier to pilot. In an adventure, its defensive combination and access to moves such as Iron Defense early on let it endure prolonged battles well, while its low Speed is more noticeable against specialised opponents.

TCG cards

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