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Official artwork of Corvisquire

#0822

Corvisquire

Gen VIII

Raven Pokémon

Flying

Pokédex entry · Sword

Smart enough to use tools in battle, these Pokémon have been seen picking up rocks and flinging them or using ropes to wrap up enemies.

Height
0.8 m
Weight
16 kg
Base EXP
128
Growth
Medium slow
Catch rate

120/255Easy

Friendship

50/255

Base stats

HP68Attack67Defense55Speed77Sp. Def55Sp. Atk43
HP
68
Attack
67
Defense
55
Speed★
77
Sp. Def
55
Sp. Atk
43

Total 365

Medium

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP128175
Attack64130
Defense54117
Speed73141
Sp. Def54117
Sp. Atk43104
Total416784

About Corvisquire

In the wild areas of Galar and Paldea, between routes and open areas, this dark-blue-plumaged Raven Pokémon can be found. Its body resembles that of a young corvid: it has a bluish-gray chest, black wingtips, and a crest that gives it a masked appearance. It is 0.8 m tall and weighs 16 kg, but its size does not reflect its problem-solving ability.

Pokédex entries highlight its intelligence. It uses stones as projectiles, makes use of ropes to catch its rivals, and quickly learns to handle any object it can hold with its beak or claws. It also analyzes an opponent’s strength before jumping into battle, a behavior it develops after facing tough rivals.

It occupies the middle stage of a three-stage evolutionary line. It evolves from Rookidee when it reaches level 18 and still does not show the metal armor or Steel typing of Corviknight. Its design represents the learning and preparation of a corvid that is still growing.

Combat analysis

×2

Weakness

ElectricIceRock
×½

Resistance

GrassFightingBug
×0

Immunity

Ground

Corvisquire in depth

A corvid in training

Corvisquire’s design is based on a British corvid, with possible references to the jackdaw and the hooded crow. Its blue plumage also brings it closer to blue-toned corvids such as jays. The dark crest surrounding its face works as a mask and marks the transition between the small appearance of Rookidee and the armor of Corviknight.

Its intelligence is not limited to decorative flavor text. Pokédex entries mention stones thrown with its feet, ropes used to immobilize others, and a quick ability to learn how to use tools. This behavior fits its inspiration in birds capable of solving problems with objects, and it also explains why the design does not focus only on its wings or beak.

A trainee’s name

Corvisquire combines “corvid”, related to corvids, with “squire” or “esquire”, terms associated with a squire or an attendant in training. The name places the species before the knight stage represented by its final evolution. The progression is reflected throughout the line: Rookidee is the beginner, Corvisquire learns to fight, and Corviknight adopts the image of an armored warrior.

Its Japanese name, Aogarasu, combines ao, “blue”, with elements related to the blue jay and karasu, “crow” or “raven”. It is not a literal translation of the English name, but it preserves the two central ideas: color and corvid.

What changed and what did not

Corvisquire debuted in Generation VIII alongside Galar. It had not appeared in the main series games before then. In Generation IX, it also became available in Paldea, but kept the Flying type, evolutionary line, abilities, and stat distribution that define the species.

Its presence across generations also helps distinguish it from other regional birds. It is not an alternate form of a previous Pokémon or a variation of Corviknight: it is its own species, positioned in the middle of an evolutionary chain designed from the outset as a progression from a small bird to an armored corvid.

How to use it during a playthrough

Until it evolves, it is best treated as a fast physical attacker rather than a defensive Pokémon. Peck provides Flying-type damage from the beginning, while Drill Peck offers a more reliable option when it reaches level 34. Brave Bird, learned at level 46, greatly increases its offensive pressure, although it comes very close to the final evolution and is not worth delaying it unless you specifically want to keep Corvisquire.

Taunt is useful against opponents that rely on status moves, and U-turn lets Corvisquire deal damage and switch out without leaving it exposed to its Rock, Electric, and Ice weaknesses. Keen Eye prevents its Accuracy from being lowered, which is practical against Trainers that use evasion or Accuracy-lowering moves. Unnerve has a more specific use: it blocks the opponent’s Berries.

Its Ground immunity makes switching into attacks of that type easier, while its resistances to Fighting, Bug, and Grass give it straightforward opportunities to come in during the adventure. Its 55 defenses and 67 Attack are a reminder that it is still a middle stage. The line’s natural goal remains reaching level 38 and evolving.

TCG cards

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