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Official artwork of Crawdaunt

#0342

Crawdaunt

Gen III

Rogue Pokémon

WaterDark

Pokédex entry · Ruby

CRAWDAUNT has an extremely violent nature that compels it to challenge other living things to battle. Other life-forms refuse to live in ponds inhabited by this POKéMON, making them desolate places.

Height
1.1 m
Weight
32.8 kg
Base EXP
164
Growth
Fluctuating
Catch rate

155/255Easy

Friendship

70/255

Base stats

HP63Attack120Defense85Speed55Sp. Def55Sp. Atk90
HP
63
Attack★
120
Defense
85
Speed
55
Sp. Def
55
Sp. Atk
90

Total 468

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP123170
Attack112189
Defense81150
Speed54117
Sp. Def54117
Sp. Atk85156
Total509899

About Crawdaunt

It looks like a pond lobster, but its behaviour is closer to that of a territorial bully. Crawdaunt uses its claws to drive off other Pokémon, hurls away anyone who invades its territory and can leave ponds almost empty. Its aggression does not disappear when it moults: it hides during that period because its new shell is still soft, and a broken claw is enough to make it lose confidence until it regenerates it.

Its design draws on crayfish and lobster features, with red armour, large claws and a star on its head. The species retains the Water type of its pre-evolution, Corphish, and adds the Dark type to emphasise its quarrelsome nature. It occupies the final slot in its evolutionary line: Corphish evolves when it reaches level 30. The meat in its claws smells unpleasantly of mud, a difference highlighted by Pokédex entries compared with those for Crabrawler and Clauncher.

Combat analysis

×2

Weakness

ElectricGrassFightingBugFairy
×½

Resistance

FireWaterIceGhostDarkSteel
×0

Immunity

Psychic

Crawdaunt in depth

A lobster with a bad reputation

The design combines a red crayfish with a lobster sporting oversized claws. The star on its head recalls a starfish, while the shell and front limbs reinforce the image of an armoured crustacean. The English name combines “crawdad” or “crawfish”, terms used for crayfish, with “daunt”, meaning “intimidate”, and also echoes the sound of “taunt”. The Japanese シザリガー, Shizariger, combines シザー, “scissors”, with ザリガニ, “crayfish”. The choice fits claws that are not used only to attack: they also mark territory and drive out intruders.

From Special Attack to physical attacker

When it first appeared in Generation 3, the type-based split between move categories meant that its Dark- and Water-type moves relied on Special Attack. That clashed with its 120 Attack. Generation 4’s physical/special split changed its performance: Knock Off and Crunch began taking advantage of its main stat, and the species’ offensive design became more coherent.

Since then, access to Swords Dance, priority moves and high-powered attacks has allowed it to act as a limited-entry attacker. Competitive analyses in different generations feature it as a wallbreaker, with sets focused either on boosting itself or on hitting from the first turn. The drawback has not changed: its 55 Speed and low Special Defense leave little room for a prediction to go wrong.

How it fits alongside other crustaceans

Corphish shares its evolutionary line and represents the smaller, less developed version of the concept. Crabrawler and Clauncher also use claws and crustacean features, but Crawdaunt stands out through its red shell, Dark typing and much more territorial behaviour. The comparison is especially useful for understanding its design: the claws are not decoration, but the visual expression of its character.

The entries also introduce a biological oddity: it moults its shell frequently and remains vulnerable until the new covering hardens. If it loses a claw, it becomes timid, although it returns to behaving aggressively once it regenerates it. The meat in those claws reeks of mud, which explains why other Pokémon avoid the ponds where it lives.

Practical use in a playthrough

During the adventure, it is worth taking advantage of its Attack from the moment it evolves at level 30. Knock Off removes items and hits hard, Razor Shell provides a powerful physical Water-type attack and Swords Dance can set up a sweep if the opponent is forced to switch. Crunch keeps the pressure on targets that resist Water, while Aqua Jet requires breeding and makes up for some of its sluggishness with priority.

It should not switch in against Electric, Grass, Fighting or Fairy attacks, nor stay in front of a faster opponent with super effective coverage. It works best after prior weakening or a switch forced by a defensive Pokémon. In Scarlet and Violet, its TM moves expand the plan with Hydro Pump, Ice Beam, Close Combat, Dark Pulse and Dragon Dance, although the physical combination still makes better use of its 120 Attack.

TCG cards

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