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Official artwork of Dewgong

#0087

Dewgong

Gen I

Sea Lion Pokémon

WaterIce

Pokédex entry · Red

Stores thermal energy in its body. Swims at a steady 8 knots even in intensely cold waters.

Height
1.7 m
Weight
120 kg
Base EXP
166
Growth
Medium
Catch rate

75/255Medium

Friendship

70/255

Base stats

HP90Attack70Defense80Speed70Sp. Def95Sp. Atk70
HP
90
Attack
70
Defense
80
Speed
70
Sp. Def★
95
Sp. Atk
70

Total 475

High

EV yield +2 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP150197
Attack67134
Defense76145
Speed67134
Sp. Def90161
Sp. Atk67134
Total517905

About Dewgong

Two short fangs protrude from its upper jaw, while the rest of the animal is covered in dense white fur, so pale that it looks like snow. It is 1.70 m tall and weighs 120 kg. Its body is fusiform and moves through the water with barely any effort. Its official category, Sea Lion Pokémon, points to a pinniped, even though the animal lending it its name is something else.

Cold doesn't slow it down; it fires it up. Its activity increases as temperatures drop, and it enjoys the water more the colder it is. It sleeps on the ice, and that habit is behind the most repeated of the six stories told about it: the one about the sailor who mistook it for a mermaid after seeing it lying on a glacier. After eating, it lies in the sun on the beach, because raising its body temperature helps it digest.

It hunts on the move at eight knots, and in Alola it favours Wishiwashi. It completes a two-stage line: Seel reaches it at level 34, and there is nothing after that. What it gains in the change is length and fangs; it already had the fur.

Combat analysis

×2

Weakness

ElectricGrassFightingRock
×½

Resistance

Water
×¼

Double resistance

Ice

Dewgong in depth

The sirenian that is actually a seal

The Japanese name, ジュゴン (Jugon), is directly “dugong” written in katakana, with no twisting. English adds the pun: dew stuck onto dugong. French goes in another direction and calls it Lamantine, from manatee. Three languages, three sirenians.

And yet the design is not that of a sirenian. It has a neck, fangs and clearly defined foreflippers—in other words, it is a sea lion. Its design is attributed to a mixture of the two: the silhouette of a pinniped with the name of a dugong. The story about the sailor who mistook it for a mermaid completes the joke, because that is exactly the real story of sirenians: the order is called Sirenia precisely because sailors mistook them for mermaids.

From the Seafoam Islands to the Polar Biome

In the first generation it lived in the basements of the Seafoam Islands, and it stayed there in FireRed and LeafGreen and in the Let’s Go games. Diamond and Pearl put it swimming through Routes 226 and 230, accessible only with Surf and already at the end of the adventure. In the ninth generation it disappeared from the base game and returned with the downloadable content, in the Polar Biome.

Its typing has never been changed: Water/Ice since 1996, without the reassignment other species received when the Fairy type arrived. What has changed is the packaging. Thick Fat and Hydration are Abilities that did not exist when it was designed, and Ice Body arrived later still as a Hidden Ability.

Why there is always something better

Water/Ice is a type with a waiting list. Lapras has the same combination with 130 HP and a much broader movepool; Walrein repeats the typing with 110 HP and the same Thick Fat Ability. Dewgong falls below both in bulk and does not make up for it anywhere else, because its physical and special attacks are tied at 70 and neither is usable. A symmetrical spread sounds elegant, but in practice it means it cannot specialise.

Its level-up movepool has the same problem. Ice Beam, the special attack it would actually want to use, does not arrive until level 55; Aqua Tail, the physical alternative, appears at 49 with 70 Attack behind it. Before then, it gets by with Aurora Beam, 65 power at level 27, and Ice Shard at 17, which at least goes first.

The oddity in the list is Sheer Cold, listed from level 0. It is a one-hit KO move: if it hits, it defeats the opponent in one blow, and it fails against anyone with a higher level than the user. With 30% base accuracy, it is not a plan; it is a coin toss that occasionally lands on its edge and wins a lost game.

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