Dewgong in depth
The sirenian that is actually a seal
The Japanese name, ジュゴン (Jugon), is directly “dugong” written in katakana, with no twisting. English adds the pun: dew stuck onto dugong. French goes in another direction and calls it Lamantine, from manatee. Three languages, three sirenians.
And yet the design is not that of a sirenian. It has a neck, fangs and clearly defined foreflippers—in other words, it is a sea lion. Its design is attributed to a mixture of the two: the silhouette of a pinniped with the name of a dugong. The story about the sailor who mistook it for a mermaid completes the joke, because that is exactly the real story of sirenians: the order is called Sirenia precisely because sailors mistook them for mermaids.
From the Seafoam Islands to the Polar Biome
In the first generation it lived in the basements of the Seafoam Islands, and it stayed there in FireRed and LeafGreen and in the Let’s Go games. Diamond and Pearl put it swimming through Routes 226 and 230, accessible only with Surf and already at the end of the adventure. In the ninth generation it disappeared from the base game and returned with the downloadable content, in the Polar Biome.
Its typing has never been changed: Water/Ice since 1996, without the reassignment other species received when the Fairy type arrived. What has changed is the packaging. Thick Fat and Hydration are Abilities that did not exist when it was designed, and Ice Body arrived later still as a Hidden Ability.
Why there is always something better
Water/Ice is a type with a waiting list. Lapras has the same combination with 130 HP and a much broader movepool; Walrein repeats the typing with 110 HP and the same Thick Fat Ability. Dewgong falls below both in bulk and does not make up for it anywhere else, because its physical and special attacks are tied at 70 and neither is usable. A symmetrical spread sounds elegant, but in practice it means it cannot specialise.
Its level-up movepool has the same problem. Ice Beam, the special attack it would actually want to use, does not arrive until level 55; Aqua Tail, the physical alternative, appears at 49 with 70 Attack behind it. Before then, it gets by with Aurora Beam, 65 power at level 27, and Ice Shard at 17, which at least goes first.
The oddity in the list is Sheer Cold, listed from level 0. It is a one-hit KO move: if it hits, it defeats the opponent in one blow, and it fails against anyone with a higher level than the user. With 30% base accuracy, it is not a plan; it is a coin toss that occasionally lands on its edge and wins a lost game.