Back to the Pokédex
Official artwork of Seel

#0086

Seel

Gen I

Sea Lion Pokémon

Water

Pokédex entry · Red

The protruding horn on its head is very hard. It is used for bashing through thick ice.

Height
1.1 m
Weight
90 kg
Base EXP
65
Growth
Medium
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP65Attack45Defense55Speed45Sp. Def70Sp. Atk45
HP
65
Attack
45
Defense
55
Speed
45
Sp. Def★
70
Sp. Atk
45

Total 325

Medium

EV yield +1 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP125172
Attack45106
Defense54117
Speed45106
Sp. Def67134
Sp. Atk45106
Total381741

About Seel

The horn it carries on its head is no ornament. It uses that sharp protuberance to open holes in ice plates so it can breathe while hunting underneath, and to break through the frozen crust when it wants to get out. Almost every Pokédex entry comes back to the same detail, because it is what lets Seel live where it does: under the ice, without coming to the surface for long stretches of time.

The rest of its body follows the same logic. Blue fur, thick, coarse skin, and a layer of fat that keeps it active at forty degrees below zero. The temperature it is said to enjoy is ten below zero. As soon as the weather warms up, that same fat gives it hot flushes, which is why it has always been considered a cold-water species; its appearance in Alola is listed in the Pokédex as an unsolved mystery.

It stands 1.1 metres tall and weighs 90 kilos, a build that makes it short and compact rather than large. Its official category is Sea Lion Pokémon, although the reference animal is a seal rather than a sea lion. It is the first half of a two-stage line: at level 34 it evolves into Dewgong, and that is when the creature finally gains the Ice type its description has been suggesting from the start.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Seel in depth

The seal with the misspelled name

The animal is a pinniped, and the design does not stray from that by a millimetre: fusiform body, short flippers, lower tusks, and that front horn as its only licence. The category says Sea Lion, but the silhouette belongs to a seal — sea lions' external ears and rotating hind flippers are missing.

The English name is the word seal with its vowel changed, a trick the first generation used more than once when it wanted a recognisable name without making it quite the same. The Japanese, パウワウ, has been explained as an onomatopoeia for the animal's bark, repeated syllable included. Neither tries to be clever, which stands out in a game full of wordplay.

The Ice that never arrives

This is the species' oddity. All its descriptions talk about icebergs, waters at forty below zero, and breaking ice with its horn; it learns Icy Wind at 11, Ice Shard at 17, Aurora Beam at 27, Ice Beam at 47, and Snowscape at 53. And it remains pure Water from start to finish. The Ice type only appears when it evolves, leaving Seel in the awkward position of having half a moveset without a type bonus.

The mismatch comes with an involuntary compensation: by not being Ice type, it avoids the four weaknesses that ruin that family and is left with two, Grass and Electric. It is the only advantage it has over Spheal, the third-generation seal, which is Water and Ice from the first level and pays for it. Compared with Lapras, Kanto's other Arctic swimmer, the difference is on another scale: 325 points versus a stat line that almost doubles its total.

Another detail that only becomes visible in hindsight: in the first generation, when there was a single Special stat, Seel had 70. The split in the second generation sent that 70 entirely to Special Defense and assigned it a new 45 in Special Attack. On paper it lost nothing, but in practice its Water and Ice attacks were left dealing half as much as they had in Red and Blue.

From the Seafoam Islands to Paldea

In Red and Blue it appeared in the Seafoam Islands, the frozen cave you have to cross before Cinnabar, and it could also be obtained without diving: in the island's laboratory, a Trainer was willing to trade one for a Ponyta. In Gold and Silver, its home shifted to the Whirl Islands. In both cases, it is a sea-cave Pokémon encountered along the way and rarely kept on the team.

The reason it rarely stays is not just its stat line. The caves where it appears are already in the final stretch of the adventure, with the team built, and a low-level Seel has a whole climb to 34 ahead of it before it starts to become anything. Anyone who raises it from the beginning gets something else: 65 base experience makes it a cheap companion to level, and with Rest and Aqua Ring — the latter at level 23 — it lasts longer than its 55 Defense suggests.

TCG cards

Showing 18 of 21 cards.

0%