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Official artwork of Dragapult

#0887

Dragapult

Gen VIII

Stealth Pokémon

DragonGhost

Pokédex entry · Sword

When it isn’t battling, it keeps Dreepy in the holes on its horns. Once a fight starts, it launches the Dreepy like supersonic missiles.

Height
3 m
Weight
50 kg
Base EXP
300
Growth
Slow
Catch rate

45/255Medium

Friendship

50/255

Base stats

HP88Attack120Defense75Speed142Sp. Def75Sp. Atk100
HP
88
Attack
120
Defense
75
Speed★
142
Sp. Def
75
Sp. Atk
100

Total 600

Elite

EV yield +3 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP148195
Attack112189
Defense72139
Speed132213
Sp. Def72139
Sp. Atk94167
Total6301042

About Dragapult

Galar was filled with new dragons in 2019, and the one Sword and Shield saved for the final battle of the journey, the Champion battle, was this one. The Pokédex explains where the fear comes from: a three-metre body, fifty kilos, and Dreepy living inside its horns.

That is the whole design. It isn't a dragon that breathes fire, but one that transports. It houses its young in cavities in its head and fires them at supersonic speed when it fights, and the Dreepy agree that the whole thing is exciting: they look forward to being propelled out. Fifty kilos spread over three metres gives it the density of a balloon, and the translucent tail barely weighs anything because it's barely there.

The official category, Stealth Pokémon, points to the other half of the idea. Its head is shaped like a flying wing, and the animal moves without being heard coming.

It closes out a line that arrives late and costs dearly. Dreepy evolves into Drakloak at level 50, and the adult form doesn't appear until 60, with a Slow growth rate in between. The Dreepy that starts the game with you won't become this until the very end.

Combat analysis

×2

Weakness

IceGhostDragonDarkFairy
×½

Resistance

FireWaterElectricGrassPoisonBug
×0

Immunity

NormalFighting

Dragapult in depth

A fossil amphibian with a bomber silhouette

The broad, flat skull, with those two lateral appendages, comes from extinct amphibians: Diplocaulus and Gerrothorax, lepospondyls with boomerang-shaped heads. No complete tail has ever been found for Diplocaulus, and this species' translucent, barely-there tail reads as a comment on that gap in the fossil record. The other reference is aeronautical and quite literal: the head's silhouette is that of a B-2 Spirit, the stealth bomber, which is where the Stealth Pokémon category comes from.

The English name combines dragon and catapult. The Japanese name, ドラパルト (Dorapult), is exactly the same, and Spanish left it unchanged. The catapult isn't the medieval kind, but the one on an aircraft carrier, the device that launches planes into the air from a short runway. It fits an animal that keeps its young inside its head and spits them forwards. The parental care of amphibians, which carry eggs and larvae in their bodies, is the biological part of the same joke.

The darts are inside its head

Dragon Darts is its move and its alone: no other Pokémon learns it. It appears in the list at level 0, meaning at the exact moment it evolves, and it consists of firing the Dreepy housed in its horns. Two hits, 50 power each, and in Double Battles the darts are split between two different opponents, which is what sets it apart from every other multi-hit attack in the game.

It shares its types with Giratina, the other Dragon/Ghost type, and the defensive combination is the same: immunity to Normal and Fighting, with resistances spread across Fire, Water, Grass, Electric, Bug and Poison. The difference is the body. Giratina can take hits; this can't.

What it learns late and what it never learns

The level-up list is built for the endgame. Dragon Dance at 42, Phantom Force at 48, Dragon Rush at 63, Double-Edge at 70 and Last Resort at 78, levels that almost nobody reaches in a normal adventure. The rest are leftovers from Dreepy: Infestation, with 20 power, and Quick Attack, which are useless at this point. The useful early option is Hex at 18, and Agility at 24, redundant on something that already has 142 Speed.

The absence of Earthquake is more noticeable than any move it does have. It can't learn it by level or TM, and on a Pokémon with 120 Attack that forces it to deal with Steel using Fire Blast or Flamethrower, special moves backed by 100 rather than 120. Against Tinkaton, which is also Fairy type, the calculation comes out even worse.

The TM list makes up for it with breadth: Outrage at 120, Draco Meteor at 130, Breaking Swipe to lower the opposing Pokémon's Attack, Hyper Beam and Giga Impact, which almost never justify the lost turn, and Will-O-Wisp or Substitute for sets that prefer disruption to damage. Sleep Talk and Rest are there too, although sleeping for two turns with 75 in both defenses rarely ends well.

TCG cards

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