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Official artwork of Drakloak

#0886

Drakloak

Gen VIII

Caretaker Pokémon

DragonGhost

Pokédex entry · Sword

It’s capable of flying faster than 120 mph. It battles alongside Dreepy and dotes on them until they successfully evolve.

Height
1.4 m
Weight
11 kg
Base EXP
144
Growth
Slow
Catch rate

45/255Medium

Friendship

50/255

Base stats

HP68Attack80Defense50Speed102Sp. Def50Sp. Atk60
HP
68
Attack
80
Defense
50
Speed★
102
Sp. Def
50
Sp. Atk
60

Total 410

Medium

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP128175
Attack76145
Defense49112
Speed96169
Sp. Def49112
Sp. Atk58123
Total456836

About Drakloak

It flies at 200 km/h and carries a Dreepy on its head, looking after it and fighting alongside it until it reaches its evolution. If it loses it, it becomes nervous and looks for another Pokémon to take its place, even if it isn't the same species. This caretaker behaviour defines its category and also explains its silhouette: a reptilian body reduced to a broad head, short arms and a long tail, with Dreepy positioned as if it were an inseparable load.

Its design combines features of prehistoric amphibians such as Diplocaulus and Gerrothorax with details from combat aircraft and projectile weapons. The Dragon type adds the fantasy creature to the mix, while the Ghost type fits its strange appearance and its relationship with beings that shouldn't be there. It occupies the middle stage of its evolutionary line: it evolves from Dreepy at level 50 and eventually becomes Dragapult at level 60.

Combat analysis

×2

Weakness

IceGhostDragonDarkFairy
×½

Resistance

FireWaterElectricGrassPoisonBug
×0

Immunity

NormalFighting

Drakloak in depth

A Creature That Carries

Its most striking trait isn't its dragon-like appearance, but its relationship with Dreepy. Drakloak carries it on its head, protects it and fights alongside it until it evolves. If it loses that responsibility, it tries to replace the little ghost with another Pokémon. The idea recalls the parental care shown by some amphibians and fits a creature whose anatomy seems incomplete: it has a head, arms and a tail, but no conventional silhouette.

The design also draws on references to extinct amphibians with broad heads, especially Diplocaulus and Gerrothorax. The angular shapes and horizontal body position add a mechanical interpretation: some details call to mind a fighter jet and a projectile launched from a sling or crossbow. The English name combines dragon or drake with cloak, while the Japanese Doronch joins dragon with launch, a more direct reference to the idea of launching something.

From Galar to Paldea

Drakloak debuted in the eighth generation alongside its entire evolutionary line, so it has no earlier versions to compare its stats, moves or forms with. In Sword and Shield, it already occupied the middle position between Dreepy and Dragapult. Scarlet and Violet kept that structure and expanded its options through TMs.

A relevant difference arrived during the ninth generation: a later update corrected Drakloak and Dragapult's access to Confuse Ray through TM. The change doesn't alter its identity, but it does expand the number of support sets it can run before evolving.

Speed With Little Margin

With 102 Speed and 2 Speed EVs when defeated, Drakloak has a very clear profile: move first and use that turn to cause trouble. In formats for unevolved species, Smogon uses it as an offensive pivot and status user. Infiltrator lets it keep applying pressure behind Substitute or screens, while U-turn maintains the pace of the battle.

The most straightforward set combines Thunder Wave or Will-O-Wisp with Hex. Paralysis cuts the opponent's Speed, while burn reduces the threat posed by physical attackers. Hex then punishes affected targets. Another option is to make use of its Special Attack with Dragon Pulse, Shadow Ball and coverage such as Flamethrower, although its 60 Special Attack isn't enough to brute-force its way through bulky opponents.

The Cost of Not Being Dragapult

Compared with Dragapult, Drakloak loses stats, power and immediate presence. The advantage of staying unevolved is that it can use Eviolite, but its 50 Defense and 50 Special Defense still leave significant gaps, especially against super effective hits. It also lacks reliable recovery, so entry hazards and repeated switching eventually wear it down.

The Dragon and Ghost types provide immunity to Normal and Fighting and several resistances, but leave it with five weaknesses: Dark, Dragon, Fairy, Ghost and Ice. That's why it's best not to send it in to take attacks and to save it for coming in on immune or predictable moves. Knock Off is particularly troublesome, and Pokémon that resist its attacks can force it out. In a normal playthrough, its best moment comes before evolving: it helps accelerate Dreepy's growth and then gives way to Dragapult upon reaching level 60.

TCG cards

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