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Official artwork of Dragonair

#0148

Dragonair

Gen I

Dragon Pokémon

Dragon

Pokédex entry · Red

A mystical POKéMON that exudes a gentle aura. Has the ability to change climate conditions.

Height
4 m
Weight
16.5 kg
Base EXP
147
Growth
Slow
Catch rate

45/255Medium

Friendship

35/255

Base stats

HP61Attack84Defense65Speed70Sp. Def70Sp. Atk70
HP
61
Attack★
84
Defense
65
Speed
70
Sp. Def
70
Sp. Atk
70

Total 420

Medium

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP121168
Attack80149
Defense63128
Speed67134
Sp. Def67134
Sp. Atk67134
Total465847

About Dragonair

Between Dratini and Dragonite there is a four-metre snake that weighs 16.5 kilos. That figure is worth looking at twice: four metres long and the weight of a medium-sized dog, with an elongated, almost hollow body, no legs, no visible wings and nothing holding it to the ground.

What defines it are the three crystal orbs — one beneath its head, two in its tail — through which it releases the energy it stores inside. Everything said about it comes from there. That it changes the weather in the area where it releases that charge. That it is surrounded by an aura that is difficult to describe. That agricultural villages have worshipped it since ancient times precisely because of this, and that offerings can still be found on the shores of the lakes where it lives.

That last entry is unusual for the Pokédex. Most describe habits, diets or territories; this one describes a cult. Dragonair does not appear as wildlife but as something people leave things for on the shore so that it will rain.

Its official category is Dragon Pokémon, plain and simple, and it is a pure Dragon type, without the Flying half it will gain when it evolves. It lives along the banks, between freshwater and land.

Combat analysis

×2

Weakness

IceDragonFairy
×½

Resistance

FireWaterElectricGrass

Dragonair in depth

Hakuryū, the white dragon

The Japanese name, ハクリュー, is 白竜 read the Japanese way: white dragon. There is no wordplay, no hidden joke, just a description. And it fits what the design is, since it does not come from the European dragon with bat wings but from the eastern one: a snake-like body, a single horn, an almost friendly face, and an undulating movement through the air with nothing pushing it along.

The English name does something else. Dragonair combines dragon with air — the air it moves through without wings — and, on top of that, sounds like debonair, “elegant”, which is exactly the register the sprite is going for. In French, it is simply Draco, from the Latin word.

The changes brought by its evolution from Dratini are concrete and can be listed: the pearl on its forehead stretches into a horn, the side fins become tiny wings that are no use for flying, and the three crystal orbs appear. The sky-blue back and white belly are already there in the previous stage.

Twenty-five levels in the middle

The window between levels 30 and 55 is one of the longest in the whole of Generation I, and the slow growth rate makes it noticeable. Anyone playing with one will spend a good part of the game in this form, not the next.

Its level-up moveset does not help much. After Dragon Tail at 15 and Slam at 25 comes Aqua Tail at 33, and you have to wait until 39 for Dragon Rush, the first Dragon-type attack with 100 power. Outrage, with 120, appears at 67, and Dragon Dance at 60 — that is, five levels after the species has ceased to exist unless evolution is deliberately stopped. The TM list solves the problem sooner: Dragon Pulse, Draco Meteor, Ice Beam and Flamethrower are all available and cover what the level-up moves take too long to provide.

Thunder Wave, which it knows from level 1, is the most useful option early on. Paralyzing something and then hitting it with Dragon Tail is a routine that works for twenty levels in a row.

The scale that arrived too late

Marvel Scale is an excellent ability placed on the wrong Pokémon. It raises Defense when its bearer is poisoned, burned, asleep or paralyzed, turning the usual logic of status conditions on its head. The problem is arithmetic: you need an HP and Defense base that can withstand the multiplier, and 61 and 65 are not it.

Milotic, which shares the ability, has much more health and its own recovery move to make use of it. It is the same tool fitted to a body that can support it. Dragonair is left with the mechanical curiosity and no way to exploit it.

It does not help that it is a middle stage with middle-stage stats. Kingdra, another dragon of fresh and salt water, reaches its final form with a dual typing that covers most of the hits that hurt here. Dragonair has to deal with being compared to something everyone prefers once it has made it halfway there.

Offerings on the shore

The idea that it controls the weather is not just Pokédex text: it has existed since Generation I and has remained intact through every entry, which is unusual for a species from 1996. The wording changes, not the content. The orbs release energy, the energy alters the weather, and people are grateful.

In the games, that mysticism has a practical translation in where it can be found. In Kanto, it appears in the Safari Zone with a Super Rod; in Johto, on Route 45 and in the Dragon’s Den, beside the Gym that bears its type; in the Crown Tundra, at Ballimere Lake. Always water, always out of the way, almost never on a route people pass through.

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