Dratini in depth
A miniature water dragon
The design comes from the sea serpent of mythology, applying the elongated, legless silhouette of eastern dragons to a young creature. The Japanese name says it plainly: ミニリュウ, Miniryu, combines «mini» with 竜 (ryū), dragon. English does the same by another route, sticking dragon onto a diminutive, while Spanish kept the English form unchanged.
The constant shedding is the only part of the concept that comes from a real animal rather than a myth, and it fits the rest: a snake that grows by changing its skin, except that here the abandoned skin was the first thing humans found of the species. The whole entry is built around sightings nobody could confirm for years. The fisherman who fought for ten hours is the definitive proof, and it is still just one person.
In Generation I, this line was the entire Dragon type: three species out of one hundred and fifty-one. Nothing else could learn a move of that type, which made Dratini a technical rarity as well as a narrative one.
Bought with tokens
The way of obtaining it has changed, but the pattern repeats: it is always behind something. In Red and Blue, you caught it with a Super Rod in the Safari Zone or bought it for 2800 coins at the Celadon Game Corner, a price that meant spending hours in front of the machines. In Yellow, it disappeared from the Game Corner. Generation II spread it between Route 45, the Dragon's Den and the Goldenrod Game Corner, and in Crystal the old man in the den handed you one after you passed his quiz. Then came Mt. Coronet with a Super Rod, the Pokéwalker, Dragonspiral Tower and, in Generation IX, the provinces of Paldea and Tera Raid Battles.
The cost of waiting
Thirty for the first evolution and fifty-five for the second: it has the latest level-based evolution of the entire first generation. The comparison with its neighbours makes the problem clear. Magikarp is worse than Dratini across the board and gets paid off at twenty levels; Bagon, which fills the same slot in another region, finishes its line at fifty. Dratini asks for five more levels than that, with the Slow curve on top.
Anyone who chooses not to evolve it finds a level-up list that keeps moving forward all the same: Dragon Dance at 50, Outrage at 55 and Hyper Beam at 60, moves designed for a body that is no longer this one. It also inherits a fairly broad TM movepool for how little of it it can use — Ice Beam, Flamethrower, Thunder, Draco Meteor — all backed by 50 Special Attack.
Generation IX added Scale Shot and Breaking Swipe, two physical Dragon-type moves that fit its 64 Attack better than anything special. They serve the same purpose as the rest of its repertoire: make it to level 30 alive.