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Official artwork of Drapion

#0452

Drapion

Gen IV

Ogre Scorpion Pokémon

PoisonDark

Pokédex entry · Diamond

It has the power in its clawed arms to make scrap of a car. The tips of its claws release poison.

Height
1.3 m
Weight
61.5 kg
Base EXP
175
Growth
Slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP70Attack90Defense110Speed95Sp. Def75Sp. Atk60
HP
70
Attack
90
Defense★
110
Speed
95
Sp. Def
75
Sp. Atk
60

Total 500

High

EV yield +2 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP130177
Attack85156
Defense103178
Speed90161
Sp. Def72139
Sp. Atk58123
Total538934

About Drapion

It looks like a living suit of armour, but beneath that shell is a scorpion capable of moving quickly and attacking from unexpected angles. Its purple body is topped with two large pincers and a tail that can also seize prey. The strength in its arms is enough to tear a car apart, though it does not need to rely on it to be dangerous: the tips of its claws secrete a highly potent poison, which it prefers to save for the finishing blow.

Its ferocity has earned it the nickname Sand Devil. Even so, Pokédex entries point to behaviour that is less straightforward than its appearance suggests: it becomes docile and peaceful around Hippowdon. That mix of aggression and submission fits a territorial creature, not a beast that attacks without reason.

It occupies the second spot in its evolutionary line. Skorupi loses its poisonous insect appearance when it reaches level 40 and develops a much more robust body, with the Poison and Dark types. The change explains why the evolution looks like a different creature, even though it retains the pincers, tail and taste for poison.

Combat analysis

×2

Weakness

Ground
×½

Resistance

GrassPoisonGhostDark
×0

Immunity

Psychic

Drapion in depth

A scorpion with a beastly appearance

The design is based on a scorpion, with features that also recall the vinegaroon, another armoured-looking arachnid. The front pincers, prehensile tail and low stance maintain that animal reading, while the broad torso and facial mask give it a silhouette closer to a siege machine. The species does not completely abandon Skorupi: it keeps its purple colour, limbs and poisonous tail, but changes the proportions of its body to convey strength.

The English name ends in “scorpion”, and the whole name combines that reference with allusions to “dragon”, “drastic” or “Dracula”. The first fits its size and aggression; the last fits the fangs that look vampiric. In Japanese, it is written ドラピオン and read Dorapion, a phonetic adaptation of the international name.

The evolution that leaves Bug behind

Skorupi is Bug and Poison, but its evolution becomes Poison and Dark. That change sets it apart within the line and explains why the final design looks less like an insect and more like a heavy arachnid. It also changes how it enters battle: it no longer relies as much on Bug-type attacks and gains an immunity to Psychic, as well as resistances to Ghost and Dark.

Across the games, Drapion’s competitive move pool has changed quite a bit. In older instalments, it used Knock Off, Pursuit, Toxic Spikes and Swords Dance to pressure defensive teams or punish switches. The later improvement to Knock Off increased the value of removing items, while Pursuit’s disappearance from modern games eliminated one of its more specialised roles. In Pokémon Legends: Arceus, its level-up moves focus on Poison Jab, Bite, Venoshock, Cross Poison, Swords Dance, X-Scissor and Crunch.

How to use it without giving away turns

Its 110 Defense lets it switch into physical attacks that are not Ground-type, but you should not confuse resistance with immunity to chip damage. Its 75 Special Defense makes the limit clear: a fast special attacker can take it down before it gets to use Swords Dance. Its 95 Speed helps it finish off weakened enemies, not win races against every offensive Pokémon.

In a normal playthrough, its best moment comes when the opponent is already weakened or when a Psychic- or Ghost-type Pokémon is left exposed. Crunch is useful for closing out those battles, while Cross Poison punishes targets vulnerable to Poison. X-Scissor offers a third route against specific opponents, but it cannot make up for its lack of raw power by itself. Ground users are the most direct problem, especially if they also outspeed it.

The Sand Devil

Its relationship with Hippowdon adds an unusual detail to its behaviour. Pokédex entries describe Drapion as a creature that could crush a car and that gathers even more strength when enraged, but they also point out that it becomes docile around Hippowdon. That contradiction keeps the nickname Sand Devil from being a complete description: its ferocity has context, and it recognises a territorial hierarchy.

That detail also reinforces the comparison with other poisonous-looking Pokémon such as Toxicroak. Toxicroak relies more on deception and its poison sacs; Drapion, by contrast, combines armour, pincers and a tail that can hold its prey. Its strangest trait is not the poison, but the way a Pokémon that looks built to crush its opponents prefers to save it for the final blow.

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