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Official artwork of Skorupi

#0451

Skorupi

Gen IV

Scorpion Pokémon

PoisonBug

Pokédex entry · Diamond

It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes.

Height
0.8 m
Weight
12 kg
Base EXP
66
Growth
Slow
Catch rate

120/255Easy

Friendship

70/255

Base stats

HP40Attack50Defense90Speed65Sp. Def55Sp. Atk30
HP
40
Attack
50
Defense★
90
Speed
65
Sp. Def
55
Sp. Atk
30

Total 330

Medium

EV yield +1 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP100147
Attack49112
Defense85156
Speed63128
Sp. Def54117
Sp. Atk3190
Total382750

About Skorupi

It grabs its prey with the pincers on its tail and injects them with poison; then it waits until the toxin takes effect. Skorupi buries itself in the sand and remains motionless, camouflaged until something approaches. Its body is inspired by a scorpion, although the design also incorporates traits from other arachnids, such as the vinegaroon: the pincers are on its tail and its front appendages emerge directly from its head.

The Scorpion Pokémon category fits its hunting method. It does not chase for long or rely on brute force. It catches, immobilizes and endures. Pokédex entries also portray it as a creature capable of going for long periods without feeding and connected to Sizzlipede through common ancestors.

It occupies the first position in its evolutionary line. At level 40, it evolves into Drapion, which abandons the Bug type and retains the Poison type. That transformation changes its silhouette and also the way it approaches battles.

Combat analysis

×2

Weakness

FireFlyingPsychicRock
×½

Resistance

PoisonBugFairy
×¼

Double resistance

GrassFighting

Skorupi in depth

A tail made for holding on

The design starts from a scorpion, but alters the usual distribution of its body parts. The main pincers are integrated into the tail and the front limbs emerge beside the head. The result also calls to mind the vinegaroon, an arachnid that uses front appendages to orient itself and capture prey. The purple body, blue-green eyes and low stance reinforce the idea of an animal waiting hidden in the sand.

The Japanese name, スコルピ (Scorupi), and the English name Skorupi are shortened forms of “scorpion”. The writing does not attempt to translate the animal: it preserves the sound of the English word and adapts it into a shorter form. Its connection to the Water 3 Egg Group also fits a prehistoric reading of the design, linked to sea scorpions and other ancient arthropods.

From patient predator to Drapion

Skorupi debuted in the fourth generation and was defined from the start by its hunting method: burying itself, grabbing with its tail and injecting poison. In later generations, it kept that identity, although its movepool changed depending on the game. In Pokémon Legends: Arceus, it learns Poison Sting, Bite, Venoshock, Poison Jab, Swords Dance, X-Scissor and Crunch through that title’s move-learning system.

Evolving at level 40 produces Drapion, a noticeably different species in battle. Losing the Bug type removes some weaknesses and gaining the Dark type changes its resistances, so Skorupi is not simply a smaller version of its evolution. It also retains a thematic connection with Sizzlipede, whose relationship appears in Pokédex entries as a distant kinship.

What it does bring to Little Cup

In Little Cup, Skorupi finds its best context because its 90 Defense matters more and it can still evolve. Its 65 Speed gives it room to use Swords Dance before taking certain attacks, and its typing lets it switch in against Grass-, Fighting-, Bug-, Fairy- and Poison-type moves. Battle Armor prevents a critical hit from ruining a defensive answer; Sniper works for an offensive approach based on critical hits.

The Swords Dance plan requires choosing the right moment. After raising its Attack, Poison Jab deals Poison-type STAB damage, X-Scissor provides Bug-type STAB and Crunch hits from the Dark type. The problem is that its base 50 Attack forces it to spend turns building up enough pressure to matter. Without that preparation, its attacks give the opponent too much room.

Sand, cold and capture

The entries place it hidden in the sand, stalking prey that does not notice its tail until it is already caught. That behavior explains its 90 Defense better than an image of a fast attacker: it withstands the initial struggle and lets the poison do the work. It is also described as having extraordinary resistance to hunger, while the cold weakens its performance.

Its 120 Catch Rate means finding it is not an entirely automatic process, but neither is it a search reserved for exceptional encounters. The combination of the Bug and Water 3 Egg Groups is less intuitive than its terrestrial appearance and connects the species to an ancient branch of aquatic arthropods. It is a small detail that expands the design without taking it away from the sand, the pincers and the toxin.

TCG cards

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