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Official artwork of Drowzee

#0096

Drowzee

Gen I

Hypnosis Pokémon

Psychic

Pokédex entry · Red

Puts enemies to sleep then eats their dreams. Occasionally gets sick from eating bad dreams.

Height
1 m
Weight
32.4 kg
Base EXP
66
Growth
Medium
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP60Attack48Defense45Speed42Sp. Def90Sp. Atk43
HP
60
Attack
48
Defense
45
Speed
42
Sp. Def★
90
Sp. Atk
43

Total 328

Medium

EV yield +1 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack47110
Defense45106
Speed42103
Sp. Def85156
Sp. Atk43104
Total382746

About Drowzee

Thirty-two kilos and four hundred grams packed into one metre of height. That is an odd density for something with the look of a plush toy: it weighs as much as a ten-year-old child and stands as tall as a five-year-old, with a yellow belly, a brown back and a short tapir-like snout in the middle of its face.

That snout does the work. The Pokédex entries describe it lulling its enemies to sleep so it can eat their dreams, and warn that it sometimes gets sick when what it eats are nightmares. If someone's nose itches while they're asleep, another entry says, it's because one is near their pillow trying to draw their dreams out through it. It prefers the funny ones. Anyone who manages to befriend one may even be shown the tastiest dream it has ever tried.

The rest of the entry follows the same line, and not always towards a pleasant place: it can be seen prowling around recreational facilities after nightfall, hunting children's dreams. Its official category is the Hypnosis Pokémon. It learns Hypnosis at level 1, before anything else except Pound, and at 26 it becomes Hypno, which is the same idea with more bulk and a worse reputation.

Combat analysis

×2

Weakness

BugGhostDark
×½

Resistance

FightingPsychic

Drowzee in depth

The pillow baku

The animal is right there in front of you: a Malayan tapir, with the pale patch on the lower half of its body turned inside out and coloured yellow. The creature underneath is the baku of Japanese folklore, a being that eats the dreams and nightmares of sleeping people, and it accounts for both the diet and the snout. Tradition says that a baku is called after a nightmare so it can take it away, and the Pokédex keeps the unpleasant detail that the nightmare sometimes does not agree with it.

The names each go their own way. The Japanese name, スリープ, is simply “sleep” written in katakana, with no pun involved. English goes with drowsy, with a word ending that makes it sound like a proper name. Spanish kept the English name, as it did with almost all of the first-generation Pokémon.

The nineties that survived the split

In the first-generation games there was a single Special stat, covering both Attack and Defense at once. Its stat was high. When Generation II split it in two, the defensive half kept the 90 and the offensive half dropped to 43, and there it remains: a dream eater that takes special attacks well and can barely return any. Few species show the effect of that split so clearly.

Abilities came later. Insomnia was its ability from the moment abilities were introduced, and Forewarn joined as a second option in Generation IV, with the evolutionary line as one of its characteristic users. Inner Focus arrived later still, in the hidden-ability slot.

A relative four regions away

There is a Pokédex entry that steps outside the descriptive tone and floats a hypothesis: it is thought to share ancestors with Munna and Musharna. It is one of the few times the game hints at a relationship between lines from different generations without turning it into a mechanic, and it fits: all three feed on other people's dreams, all three are Psychic type and all three have a small version and a large one. What separates them is the register. Munna's line is pink, round and made of pleasant smoke; Drowzee's line prowls around children's parks at night.

As for where to find it, in Kanto it appears on Route 11, east of Vermilion City, which is where most players first run into it. Its most notable absence is Sword and Shield, where the entire line was left out of the Galar Pokédex and could not be transferred while those games stood on their own.

What to do with one

If you use one, the sensible thing is to accept that it is a special-hit sponge that needs turns. Psych Up at 25 and Nasty Plot at 41 are the two ways to turn those turns into something, and neither fixes its 42 Speed, which leaves it moving last almost every time. With Trick Room, which it can learn by TM, last becomes first for five turns. It is the kind of combination that works once, is fun, and then gets put away.

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