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Official artwork of Munna

#0517

Munna

Gen V

Dream Eater Pokémon

Psychic

Pokédex entry · Black

Munna always float in the air. People whose dreams are eaten by them forget what the dreams had been about.

Height
0.6 m
Weight
23.3 kg
Base EXP
58
Growth
Fast
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP76Attack25Defense45Speed24Sp. Def55Sp. Atk67
HP★
76
Attack
25
Defense
45
Speed
24
Sp. Def
55
Sp. Atk
67

Total 292

Low

EV yield +1 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP136183
Attack2784
Defense45106
Speed2683
Sp. Def54117
Sp. Atk64130
Total352703

About Munna

With 24 Speed, Munna seems made to stay behind and observe. It is 0,6 m tall, weighs 23,3 kg and has a pink, rounded body covered in purple floral patterns. It floats beside pillows at night, feeds on the dreams of humans and Pokémon and makes them forget what they had dreamed. If the dream was happy, it expels pink smoke; when it devours a nightmare, the smoke turns blackish. Its body markings emit a faint light while it feeds.

Its appearance combines the shape of a small quadruped with the traditional image of the baku, a creature associated with dreams, and also recalls certain Japanese incense burners. Its Japanese name, Munna (ムンナ), is the same in English and Spanish; its etymology links dreams with food. In the Pokédex, it is classified as the Dream Eater Pokémon, a literal description of its behaviour.

It belongs to a one-stage evolution line. When a Moon Stone is used on it, it evolves into Musharna, a bulkier species that retains its connection to dream smoke and sleep-related conditions.

Combat analysis

×2

Weakness

BugGhostDark
×½

Resistance

FightingPsychic

Munna in depth

An incense burner that eats dreams

Munna's design is not strictly based on one particular animal. Its round silhouette and flowers recall a Japanese incense burner, while its function comes from the baku, a creature in Japanese tradition associated with devouring dreams. It also shares this idea with Drowzee, although Munna presents it with a much more compact, floating form.

Atsuko Nishida designed Munna and Musharna; in fact, Musharna was conceived first and Munna was created afterwards. The smoke coming from its body brings together the image of incense and that of projected dreams. The Japanese name Munna clearly combines the idea of dreaming with that of food, a direct reference to its feeding method. The associations with the moon, flowers and the Japanese onomatopoeia for speaking during sleep are part of the name's interpretation, not a different official translation.

From Unova to Sword and Shield

Munna debuted in the fifth generation as one of the species linked to the Dream World. Its evolutionary line expanded on an idea already present in Drowzee and Hypno: dreams are not only a visual theme, but also a source of food and a substance that the Pokémon can expel. The Pokédex entries maintain this same behaviour: it appears beside pillows, devours dreams and changes the colour of its smoke depending on what it has consumed.

In Sword and Shield, it retains the Psychic type and its three Abilities: Forewarn reveals the opponent's most powerful move, Synchronize passes on poisoning, paralysis or burns, and Telepathy prevents it from being hit by its allies' attacks in battle. The latter is mainly useful in Double Battles. The species has no alternate forms in this line of games, and its evolution still depends on the Moon Stone.

What to do with its 24 Speed

That figure defines any sensible strategy. Munna should act as slow support, not as a fast attacker. Trick Room is the most coherent tool: it allows its low Speed to stop being a liability for several turns. It can then use Hypnosis or Yawn to disrupt the opponent, or set Light Screen and Reflect if the team needs protection.

Calm Mind offers a second route, but it requires time. After several boosts, Psychic gains power and Stored Power improves thanks to the accumulated stat increases. Moonlight gives it recovery, although it is not among the moves listed for it to learn by level; it is obtained through the available move pool. In a normal playthrough, this combination works against slow opponents that do not have Taunt, Dark-type attacks or a quick way to pressure it.

A difficult position among slow Psychic types

Munna has more HP than many offensive species in its environment, but its 25 Attack and 67 Special Attack do not let it break through teams on its own. Its natural comparison is Solosis, which performs the offensive role better, while Musharna represents the evolution towards a sturdier, more specialised style. Munna's practical advantage is its early access to sleep moves, screens and Trick Room.

Without support, it is caught between two problems: it does not endure enough to accumulate boosts comfortably, nor does it threaten the opponent enough to force them to respect it. Dark-type moves are especially troublesome, and Taunt prevents almost all of its useful actions. It therefore works best behind screens, alongside teammates that remove Dark-type Pokémon and on teams that know how to make the most of Trick Room turns.

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