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Official artwork of Duosion

#0578

Duosion

Gen V

Mitosis Pokémon

Psychic

Pokédex entry · Black

Since they have two divided brains, at times they suddenly try to take two different actions at once.

Height
0.6 m
Weight
8 kg
Base EXP
130
Growth
Medium slow
Catch rate

100/255Medium

Friendship

70/255

Base stats

HP65Attack40Defense50Speed30Sp. Def60Sp. Atk125
HP
65
Attack
40
Defense
50
Speed
30
Sp. Def
60
Sp. Atk★
125

Total 370

Medium

EV yield +2 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP125172
Attack40101
Defense49112
Speed3190
Sp. Def58123
Sp. Atk117194
Total420792

About Duosion

It looks like a divided cell, but each half of its brain pulls in a different direction. This mental separation explains its behaviour: it struggles to decide what to do because the two parts almost never agree, to the point that its intentions are difficult to predict. When both are thinking the same thing, it focuses all its psychic power and its telekinesis reaches a radius of 1 km.

Its round, green body resembles a developing cell, while the gelatinous mass surrounding it reinforces the impression of an organism in the middle of dividing. It is the middle stage of a line that begins with Solosis and ends with Reuniclus. Upon evolving, it leaves behind the more obvious division of its body, but retains the theme of cell division and a mind devoted to manipulating psychic forces. It belongs to the Mitosis Pokémon category and first appeared in the fifth generation.

Combat analysis

×2

Weakness

BugGhostDark
×½

Resistance

FightingPsychic

Duosion in depth

Two halves, one cell

The design is based on a cell in the process of dividing. The central green sphere and translucent outer layer resemble a mass of cells, while the two visible nuclei turn mitosis into a physical trait. The idea goes beyond its appearance: Pokédex entries transfer the division to its brain and make its two parts conflict when making decisions. That contradiction explains why its behaviour is difficult to anticipate, except when both minds agree.

The name of division

Duosion combines «duo» with the idea of fission or division. The Japanese name ダブラン, Daburan, incorporates the concept of «double» and a reference to an egg or germ cell. Its category, Mitosis Pokémon, makes the central concept fairly clear. Gothorita works as a comparable species within the fifth generation: both occupy the middle stage of a Psychic-type line, although their designs draw on different imagery and their stats are distributed differently.

A learnset that has changed over time

The line debuted in the fifth generation and has retained its three-stage structure: Solosis, Duosion and Reuniclus. Over the course of the games, its learnset has been reorganised. The current repertoire puts moves such as Confusion, Recover, Protect and Endeavor early on, while Psychic, Future Sight and Wonder Room arrive later. It has also lost some of the broad access it had in earlier generations, but gained machine-based tools such as Energy Ball, Shadow Ball, Trick, Calm Mind and Trick Room.

In the current games, it appears with a combination of moves that fits its role as a slow special attacker and defensive support Pokémon better. Psyshock lets it punish opponents with high Special Defense, while Future Sight threatens delayed damage. The presence of Regenerator as its hidden ability maintains a clear connection with its historical use in formats for unevolved species.

When being slow works

Speed 30 looks like a weakness until Trick Room is used. Under that effect, the order of action is reversed and Duosion can take advantage of its Special Attack 125 before many opponents. A straightforward option combines Calm Mind with Psychic or Stored Power, although it needs several opportunities to build boosts. Magic Guard fits this approach better because it ignores indirect damage and lets it switch in against hazards or status conditions that are not direct attacks.

Regenerator favours another style. It comes in on a special attack it resists, sets Light Screen or Reflect, uses Psyshock to apply pressure and switches out again. The problem comes against Dark types, which are immune to its Psychic attacks, and against physical attackers that exploit its Defense 50. It also struggles to keep up if the opponent uses switching moves, removes its HP or prevents it from recovering. Its rounded shape suggests stability; its battle plan depends on choosing which of its two halves gets to make the decision.

TCG cards

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