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Official artwork of Solosis

#0577

Solosis

Gen V

Cell Pokémon

Psychic

Pokédex entry · Black

They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.

Height
0.3 m
Weight
1 kg
Base EXP
58
Growth
Medium slow
Catch rate

200/255Very easy

Friendship

70/255

Base stats

HP45Attack30Defense40Speed20Sp. Def50Sp. Atk105
HP
45
Attack
30
Defense
40
Speed
20
Sp. Def
50
Sp. Atk★
105

Total 290

Low

EV yield +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP105152
Attack3190
Defense40101
Speed2279
Sp. Def49112
Sp. Atk99172
Total346706

About Solosis

A green sphere hangs suspended inside a layer of viscous substance, with dark eyes, a red mouth and a yellow protuberance reminiscent of a cell’s endoplasmic reticulum. The membrane surrounding it stays calm even in extreme situations and allows it to survive in outer space. If it takes a heavy blow, some of that liquid spills out.

Its body represents a complete cell: the inner mass resembles the nucleus, the outer layer the cytoplasm, and the shapes visible inside it the organelles. It also uses psychic powers to drive away its enemies and communicate telepathically with other members of its species. The category name, Cell Pokémon, sums up this biological concept.

It is the first member of a three-species evolutionary line. It evolves into Duosion at level 32 and reaches its final stage, Reuniclus, at level 41.

Combat analysis

×2

Weakness

BugGhostDark
×½

Resistance

FightingPsychic

Solosis in depth

A cell shaped like an organism

The design of the line revolves around cell biology. The inner sphere functions as the nucleus, the green substance as the cytoplasm, and the elements visible inside the body as organelles. The line dividing its head also resembles the cleavage furrow that appears when a cell divides. In the later stages, this idea develops from an isolated cell into a more complex form of division and grouping.

Its ability to live in the vacuum of space connects it to extremophiles and microscopic animals capable of enduring very harsh conditions, such as tardigrades. It is not a creature based on a recognisable animal, but on a cell turned into a character: small, round and protected by a liquid layer.

The name of a single cell

The English name Solosis combines “solo” with terms related to cell division, such as meiosis or mitosis. The Japanese version, ユニラン—Uniran—combines the prefix “uni-”, associated with “one”, with ran, “ovum” or “egg cell”. The concept of an isolated unit therefore appears both in the design and in the names.

From Unova to later games

Solosis debuted in the fifth generation and has kept an unbranched evolutionary line ever since: first Duosion, then Reuniclus. The natural comparison within its generation is Gothita. Both lines are parallel in structure: they share the Psychic type, evolve at level 32 and evolve again at level 41. Their final species represent opposing concepts, with the cell and fusion set against an image more closely tied to the gothic and humanoid.

Its movepool also preserves the idea of a psychic creature that needs time to act. It learns Trick Room by TM, as well as Psyshock, Psychic, Future Sight, Calm Mind and Recover. In a normal playthrough, using Recover to preserve HP and saving the evolution for level 32 is usually more useful than forcing prolonged battles with the unevolved species.

How to make the most of its twenty Speed points

In Little Cup, the clearest approach is to set up Trick Room and then attack with special moves. Magic Guard lets it switch in with less concern about indirect damage, but it does not protect it from direct hits or fix its 45 HP and its 40 and 50 defenses. Light Screen and Reflect can give it an extra turn, while Protect helps gauge the opponent’s response.

Outside Trick Room, its 20 Speed usually means it takes the hit before it can act. Bug, Dark and Ghost types are direct threats, while physical attacks punish its 30 Attack and 40 Defense particularly hard as a defensive profile. Its 105 Special Attack is the reason to use it; the rest of the set forces you to build the turn around its slowness.

TCG cards

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