Back to the Pokédex
Official artwork of Electrike

#0309

Electrike

Gen III

Lightning Pokémon

Electric

Pokédex entry · Ruby

ELECTRIKE stores electricity in its long body hair. This POKéMON stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance.

Height
0.6 m
Weight
15.2 kg
Base EXP
59
Growth
Slow
Catch rate

120/255Easy

Friendship

70/255

Base stats

HP40Attack45Defense40Speed65Sp. Def40Sp. Atk65
HP
40
Attack
45
Defense
40
Speed★
65
Sp. Def
40
Sp. Atk★
65

Total 295

Low

EV yield +1 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP100147
Attack45106
Defense40101
Speed63128
Sp. Def40101
Sp. Atk63128
Total351711

About Electrike

It occupies the first of the two slots in its evolutionary line: at level 26 it evolves into Manectric, and that is where the road ends, with no branches or alternate forms. Until then, it is a 60-centimetre, 15.2-kilogram green quadruped whose defining feature is its fur. The Pokédex classifies it as the Lightning Pokémon, and almost all its entries describe the same scene from different angles: static electricity gets tangled in its long fur and comes out from there when it attacks.

The interesting part is where that charge comes from. One entry says that friction with the air while running is what charges its fur. Another says that it stimulates the muscles in its legs with the stored electricity, and that those discharges are what let it accelerate. Put side by side, they describe a closed circuit: it runs because it is charged, and it gets charged because it runs. The Pokémon Ruby entry takes the idea all the way and claims that it moves so fast that it escapes the human eye.

The other detail they keep repeating is meteorological. When a storm is on the way, it releases sparks all over its body, so it works as a barometer with legs: if it crackles, it is time to find shelter.

Combat analysis

×2

Weakness

Ground
×½

Resistance

ElectricFlyingSteel

Electrike in depth

The lightning strike, without kanji

The Japanese ラクライ is read “rakurai”, which is the word 落雷: lightning striking the ground. Written in katakana, it loses the characters and keeps only the sound, a common trick for making a common noun pass as a proper name. The English Electrike combines electric with strike, and the Spanish inherits it unchanged, like almost every name from Generation III.

The colour throws you off. Most Electric-types lean towards yellow, while here the body is green with yellow markings, closer to a cartoon dog than a light bulb. The official category, Lightning Pokémon, describes what it does better than what it looks like.

Sixty-five is not escaping the human eye

There is a wide gap between what the Pokédex says and what the stat sheet says. The entries insist that it runs so fast it cannot be seen and that friction with the air charges it with electricity; its base Speed is 65, an unremarkable figure that leaves it moving after almost any opponent of a similar level. The Pokémon described by the entries and the one on screen are not the same.

The order in which it learns things does not help either. Until level 16, its strongest attack is Tackle, at 40, and all it can really do is paralyse someone with Thunder Wave and wait. Howl, at level 8, raises Attack, the stat it least wants to raise given that its spread and move list point towards the special side. Shock Wave, at 16, is its first usable attack, and Spark at 32 arrives when it has already spent six levels being something else.

Fur versus wool versus mane

The idea of an animal storing electricity in its hair did not start with this species. Mareep does it with wool, and both Pokémon’s entries agree on the same thing: hair as a battery. The difference is in the setup; one is a slow ruminant with a charge built up through friction, while the other is a runner that generates it by moving.

With Shinx, which appeared one generation later, the comparison is more awkward. Both are short-legged Electric quadrupeds that turn up early in the adventure and evolve into a feline or canine with a mane. The practical difference is the number of steps: Shinx’s line has three and Electrike’s has two, so here you reach the final product sooner, but the final product is all there is.

That final product, Manectric, keeps the same pure typing and the same Lightning Rod ability, and improves where it matters, so the useful question is not what to do with Electrike but how long it takes to stop having it. The answer is level 26, and everything it learns beyond that—Roar at 28, Charge at 36, Wild Charge at 40, Thunder at 44—will only be seen by someone who deliberately delays its evolution.

TCG cards

Showing 18 of 31 cards.

0%