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Official artwork of Mareep

#0179

Mareep

Gen II

Wool Pokémon

Electric

Pokédex entry · Gold

If static elec­ tricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Height
0.6 m
Weight
7.8 kg
Base EXP
56
Growth
Medium slow
Catch rate

235/255Very easy

Friendship

70/255

Base stats

HP55Attack40Defense40Speed35Sp. Def45Sp. Atk65
HP
55
Attack
40
Defense
40
Speed
35
Sp. Def
45
Sp. Atk★
65

Total 280

Low

EV yield +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP115162
Attack40101
Defense40101
Speed3695
Sp. Def45106
Sp. Atk63128
Total339693

About Mareep

Seven kilos and eight hundred grams, and most of that isn't animal: it's wool. At 60 centimetres tall, the figure is misleading, and the first Pokédex entry explains why — its fleece doubles in volume when it builds up static electricity. What you almost always see is a ball of fur puffed up by the charge.

That wool does two jobs. One is the same as any sheep's: it stores air, and that air keeps the Pokémon cool in summer and warm in winter. The other isn't voluntary. The charge is generated by friction, finds no way out and stays inside until something discharges it. The orange ball at the end of its tail acts as a gauge: the more electricity it carries, the brighter it shines.

That's where the cruel joke in the more recent entries comes from. It's small, it's soft, people approach to pet it, and whoever does gets a painful shock. Clothes are made from its sheared wool, and those clothes charge themselves, so they have to be treated separately before they're sold.

It's the first of three and the only one in the line covered in fur. Flaaffy keeps a tuft on its head and shows its skin; Ampharos no longer has wool anywhere. The official category, the Wool Pokémon, only fits it.

Combat analysis

×2

Weakness

Ground
×½

Resistance

ElectricFlyingSteel

Mareep in depth

Mary, the ampere and a lamb

The English name is a double pun. On one hand, Mary plus sheep: the girl and the little lamb from “Mary Had a Little Lamb”, the children's song everyone knows in English. On the other, the six letters in Mareep are exactly those in ampere, the unit of electric current. The Japanese メリープ is built from the same two pieces. German gives up on the cleverness and calls it Voltilamm, from Volt and Lamm.

The design doesn't hide anything either: it's a sheep, with a sheep's posture and proportions. The only things that depart from the animal are its blue-and-black-striped ears and the sphere at the end of its tail, which works as both a light bulb and a charge indicator.

From wool to horns

The whole line gradually loses its fur. Mareep is a fleece with legs. Flaaffy, from level 15 onwards, shows its pink skin and keeps little more than a fringe. Ampharos, at 30, has no wool left anywhere and has grown into something else entirely: an upright yellow lighthouse with its tail lit up. Ampharos's Mega Evolution, introduced in Generation VI, brings the fur back as a white mane and adds the Dragon type, which is where the starting sheep falls furthest behind.

It's an unusual progression. Normally, a three-stage line doubles down on its defining traits at every step; here, they get erased, and the only thing that survives from start to finish is the glowing ball on its tail.

The gap it left in Galar

Mareep was absent from Sword and Shield, and the absence stood out more because Generation VIII introduced another sheep in its place: Wooloo, a Normal type with the wool turned into the central joke of the design instead of an electric generator. It returned in Scarlet and Violet, the games this entry's learnset comes from, and there it has moves by TM that its stat spread doesn't make much use of: Volt Switch, Wild Charge and Tera Blast.

Tricks that actually work

Rest and Sleep Talk, both learned by TM, are the classic combination for something with 55 HP that can't afford to spend two turns asleep, and they work just as well here as anywhere else. Electric Terrain, an egg move, shuts down opposing sleep for as long as it lasts. Dig by TM is the only way it can answer the Rock and Steel types that stand in front of it without fearing Electric moves. And Cotton Guard, at 36, raises its Defense enough in one go to make that starting 40 stop being an open invitation, provided it gets the turn to use it, which usually doesn't happen.

None of this turns it into something else. What is worth remembering is that a catch rate of 235 and a grassland habitat make it one of the easiest Electric types to obtain early, and that from 15 onwards the problem stops being its own.

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