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Official artwork of Elekid

#0239

Elekid

Gen II

Electric Pokémon

Baby
Electric

Pokédex entry · Gold

It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.

Height
0.6 m
Weight
23.5 kg
Base EXP
72
Growth
Medium
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP45Attack63Defense37Speed95Sp. Def55Sp. Atk65
HP
45
Attack
63
Defense
37
Speed★
95
Sp. Def
55
Sp. Atk
65

Total 360

Medium

EV yield +1 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP105152
Attack61126
Defense3797
Speed90161
Sp. Def54117
Sp. Atk63128
Total410781

About Elekid

Its official category is the Electric Pokémon, with no added qualifier, and it is a poor fit for one detail repeated by almost every Pokédex entry: it produces electricity, but cannot store it. It spins its arms in circles like someone winding a crank, generates electricity and loses all of it as soon as it brushes against anything metal. Then it starts over. The two horns on its head show the process, because the gap between them lights up with a whitish glow while it charges.

The rest of the entries describe a small creature with childish habits. Indoors, it latches onto wall sockets like a baby bottle and sucks current from the electrical system. The sound of thunder lifts its spirits so much that a recording can comfort it when it is feeling down. It also has a specific rivalry with Togedemaru, which goes after its electricity and usually ends up in close fights.

At 60 centimetres and 23,5 kilograms, it is denser than it looks: it weighs about as much as a seven-year-old child packed into a body the size of a mop bucket. It is the baby form of the line, which has only existed since Generation II, and it evolves into Electabuzz at level 30.

Combat analysis

×2

Weakness

Ground
×½

Resistance

ElectricFlyingSteel

Elekid in depth

A two-prong plug

The design does not come from any animal. It is a Type A plug, the one with two flat prongs used in Japan, the United States and much of Latin America: the horns are the prongs, complete with their side holes, and the round yellow body with black stripes serves as the casing. The gesture of spinning its arms completes the idea of a household appliance, somewhere between a crank and a dynamo.

The name does not hide any wordplay. It is “electric” plus “kid”, and the Japanese エレキッド is built in exactly the same way, without the phonetic joke usually found in the Japanese names from the first generation. It says exactly what it is: an electric kid.

Late to its own moves

Its learnset is stacked against it. It evolves at level 30, and all of its serious attacks come after that point: Spark at 32, Thunderbolt at 40, Light Screen at 44 and Thunder at 48. What it learns as a baby amounts to ThunderShock at 4, Swift at 12, Shock Wave at 16 and Thunder Punch at 28. Anyone keeping it unevolved to complete the list is giving up better stats for twenty levels.

In a normal playthrough, the correct order is obvious: use it up to 30 with Shock Wave and Thunder Punch, then let it evolve as soon as it gets there. The three elemental punch TMs —Fire, Ice and Thunder, each with 75 power—have always been the line’s signature, but with 63 Attack they do not perform until there is a bigger body behind them. Endure, Substitute and Protect are in its TM list and fit better with how little time it lasts on the field.

The other half of the pair

The second generation added baby Pokémon to the front of existing lines, looking for links for species that were already around, and Elekid has an obvious twin: Magby, the pre-evolution of Magmar. The two creatures were designed in parallel, both filling the gap of a pure elemental type with a humanoid shape, and both received a third evolution in the fourth generation through trading with an item. In its case, the Electirizer.

The difference is in the distribution. Elekid puts almost everything into Speed —95 compared with defensive figures of 45, 37 and 55—while the Fire line spreads things differently. It is a species better understood through what it promises about what comes next than through what it does itself: 360 base stats are too few for fighting, and its Pokédex entries talk more about sockets and tantrums than battles.

That leaves the detail about the thunder recording. One of the entries recommends keeping one handy for when the Pokémon is feeling low, which is one of the few pieces of domestic care advice the Pokédex gives so literally.

TCG cards

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