Back to the Pokédex
Official artwork of Electabuzz

#0125

Electabuzz

Gen I

Electric Pokémon

Electric

Pokédex entry · Red

Normally found near power plants, they can wander away and cause major blackouts in cities.

Height
1.1 m
Weight
30 kg
Base EXP
172
Growth
Medium
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP65Attack83Defense57Speed105Sp. Def85Sp. Atk95
HP
65
Attack
83
Defense
57
Speed★
105
Sp. Def
85
Sp. Atk
95

Total 490

High

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP125172
Attack79148
Defense55119
Speed99172
Sp. Def81150
Sp. Atk90161
Total529922

About Electabuzz

Two ball-tipped antennae grow from its head, and a good part of the current running across its skin comes out through them. The rest is yellow fur with black stripes and a lightning bolt on its chest, set on a 1.1-metre, 30-kilo biped with thick arms. It spins them like windmill blades to charge its punches with electricity.

What the Pokédex entries describe is a parasite on the power grid. It loves feeding on high voltage and prowls around power plants, to the point that it gets blamed for half of all blackouts. It releases far more electricity than it consumes by feeding, which is an elegant way of saying that having one nearby is not worth it. When a storm breaks, the groups compete to reach the high places where lightning usually strikes first, and some cities use it instead of a lightning rod. At night, its body turns whitish.

It occupies the middle link in a line that took three generations to complete. It arrived alone in 1996; Elekid appeared later in front of it, and Electivire came later behind it. It shares the official category, Electric Pokémon, with its own baby.

Combat analysis

×2

Weakness

Ground
×½

Resistance

ElectricFlyingSteel

Electabuzz in depth

The ogre with tiger skin

The yellow fur with black stripes does not come from nowhere. The Japanese oni, the horned ogre from traditional stories, wears tiger skin and sometimes brings powers over lightning and thunder; the clearest reference is Raijin, the god of thunder who is depicted with that figure. The tail is tiger-like and the horns look like Tesla coils. Bulbapedia also describes it as a humanoid with feline features, which is what remains when the two things are put together.

The English name crosses electric with buzz, the hum of electricity. The Japanese name, エレブー (Eleboo), draws on eleki, the old loanword for electricity. The French name, Élektek, mixes électrique with technique.

The only one in the family without a plug

Elekid has a two-pronged plug-shaped head, and Electivire has a pattern painted on its back that imitates a power outlet. Electabuzz is the only one of the three without anything like that: what links it to the group is just the horns and stripes, nothing more. It is also the only one that spent two generations without relatives.

The other parallel is with Magmar, its Fire counterpart. They share an Egg Group, growth rate, gender ratio, and an ability built in the same way — Static versus Flame Body, both triggered by contact — and their stat sheets are almost identical with the numbers shifted: 495 versus 490, 57 Defense for both, 85 Special Defense for both. Magmar hits a little harder, while Electabuzz is a little faster.

Ten points gifted by Generation II

In Generation I, Special Defense did not exist: there was a single 85 Special stat that worked for attacking and taking hits. The split worked in its favour, because it got 95 Special Attack and kept its Defense at the previous 85. Ten free points for a rules change. The other figure that moved is the experience it gives when it faints, 156 for four generations and 172 from Generation V onwards. Nobody has touched its 57 Defense in thirty years.

Before the trade arrives

In a normal playthrough, you get paid long before you get power. Thunder Wave at level 20 and Screech at 24 are the useful combination: paralyse to move first, lower the opponent’s Special Defense by two stages, and fire off whatever you have. Because what you have takes time: Shock Wave does not arrive until 34 and Thunderbolt until 46, while Thunder, at 58, is only reliable when paired with Rain Dance from TM.

Against Ground types that leave it at zero, it is worth keeping Low Kick from level 40 handy. It hits harder the heavier the opponent is, and Rhydon is the perfect customer. Light Screen, at 52, arrives too late for how long a campaign lasts. And the least glamorous advice is the most practical: if trading is available, the Electirizer held by the wild one is already in your bag from the first encounter.

TCG cards

Showing 18 of 33 cards.

0%