Electabuzz in depth
The ogre with tiger skin
The yellow fur with black stripes does not come from nowhere. The Japanese oni, the horned ogre from traditional stories, wears tiger skin and sometimes brings powers over lightning and thunder; the clearest reference is Raijin, the god of thunder who is depicted with that figure. The tail is tiger-like and the horns look like Tesla coils. Bulbapedia also describes it as a humanoid with feline features, which is what remains when the two things are put together.
The English name crosses electric with buzz, the hum of electricity. The Japanese name, エレブー (Eleboo), draws on eleki, the old loanword for electricity. The French name, Élektek, mixes électrique with technique.
The only one in the family without a plug
Elekid has a two-pronged plug-shaped head, and Electivire has a pattern painted on its back that imitates a power outlet. Electabuzz is the only one of the three without anything like that: what links it to the group is just the horns and stripes, nothing more. It is also the only one that spent two generations without relatives.
The other parallel is with Magmar, its Fire counterpart. They share an Egg Group, growth rate, gender ratio, and an ability built in the same way — Static versus Flame Body, both triggered by contact — and their stat sheets are almost identical with the numbers shifted: 495 versus 490, 57 Defense for both, 85 Special Defense for both. Magmar hits a little harder, while Electabuzz is a little faster.
Ten points gifted by Generation II
In Generation I, Special Defense did not exist: there was a single 85 Special stat that worked for attacking and taking hits. The split worked in its favour, because it got 95 Special Attack and kept its Defense at the previous 85. Ten free points for a rules change. The other figure that moved is the experience it gives when it faints, 156 for four generations and 172 from Generation V onwards. Nobody has touched its 57 Defense in thirty years.
Before the trade arrives
In a normal playthrough, you get paid long before you get power. Thunder Wave at level 20 and Screech at 24 are the useful combination: paralyse to move first, lower the opponent’s Special Defense by two stages, and fire off whatever you have. Because what you have takes time: Shock Wave does not arrive until 34 and Thunderbolt until 46, while Thunder, at 58, is only reliable when paired with Rain Dance from TM.
Against Ground types that leave it at zero, it is worth keeping Low Kick from level 40 handy. It hits harder the heavier the opponent is, and Rhydon is the perfect customer. Light Screen, at 52, arrives too late for how long a campaign lasts. And the least glamorous advice is the most practical: if trading is available, the Electirizer held by the wild one is already in your bag from the first encounter.