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Official artwork of Excadrill

#0530

Excadrill

Gen V

Subterrene Pokémon

GroundSteel

Pokédex entry · Black

It can help in tunnel construction. Its drill has evolved into steel strong enough to bore through iron plates.

Height
0.7 m
Weight
40.4 kg
Base EXP
178
Growth
Medium
Catch rate

60/255Medium

Friendship

70/255

Base stats

HP110Attack135Defense60Speed88Sp. Def65Sp. Atk50
HP
110
Attack★
135
Defense
60
Speed
88
Sp. Def
65
Sp. Atk
50

Total 508

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP170217
Attack126205
Defense58123
Speed83154
Sp. Def63128
Sp. Atk49112
Total549939

About Excadrill

Underground, in natural tunnels and deep excavations, Excadrill can be found boring through the ground with the blades on its head and arms. Pokédex entries describe it as a builder of labyrinthine burrows that can punch holes through subway tunnels and cut through sheets of iron. It is also credited with tunnels located 100 m underground and an excavation speed of 150 km/h.

Its design combines a mole with drilling tools: the snout, compact body and claws recall the animal, while the metal blades form a drill when it folds in on itself. The “Subterranean Pokémon” category fits this mix of burrowing creature and construction machine.

It is the final stage of its evolutionary line. It evolves from Drilbur upon reaching level 31, when its drill takes on a Steel structure and its blades grow larger. The result is a heavier creature more specialized in clearing a path underground.

Combat analysis

×2

Weakness

FireWaterFightingGround
×½

Resistance

NormalFlyingPsychicBugDragonSteelFairy
×¼

Double resistance

Rock
×0

Immunity

ElectricPoison

Excadrill in depth

A mole turned into a drilling tool

The design starts with an upright-bodied mole, but its arms end in blades and its head contains a central drill. When it folds in on itself, the whole assembly resembles an underground excavation machine. The red markings on its body and narrow snout set it apart from a real tool and preserve the silhouette of an animal.

The English name combines “excavate” and “drill”, two words linked to digging and boring. The Japanese ドリュウズ is read as Doryuzu and brings together references to a drill, a mole and a spiral shape. The idea is repeated in its category and Pokédex entries: it is not a fighter that digs from time to time, but a species specialized in opening tunnels.

From Drilbur to a tunnel machine

The evolution from Drilbur retains the mole base, but transforms its claws and drill into larger metal parts. This change explains the transition from Ground to Ground and Steel. It also justifies it learning moves such as Metal Claw, Iron Head and Steel Beam, in addition to digging techniques such as Dig and Drill Run.

The species debuted in Generation V and has maintained a recognizable competitive presence ever since thanks to its 135 Attack, immunity to Electric and access to support moves. Its movepool also includes a Mega form, in which the drill motif is taken even further with enlarged blades and a silhouette even more focused on boring.

Sand, pressure and field control

The most direct approach is to activate Sandstorm and use Sand Rush to outspeed many opponents. Earthquake is the main attack; Iron Head covers targets that resist Ground, and Rock Slide stops some Flying-type Pokémon from switching in for free. Swords Dance changes its role from a strong attacker into a wallbreaker if it finds a safe turn.

Mold Breaker offers an alternative that is less dependent on weather. It allows moves to ignore the target’s abilities, so Earthquake remains useful against opponents that would normally avoid the damage through their ability. On teams that need utility, Rapid Spin removes hazards and Stealth Rock sets them, although using both moves reduces the space available for coverage or offensive boosting.

What forces it out

Its defensive stats are the design’s limit: Defense 60 and Special Defense 65 are not enough to take powerful hits repeatedly. Water, Fire, Ground and Fighting punish its two types, and faster attackers threaten it when sand is not active. It also needs to be wary of Pokémon that resist Earthquake and do not take enough damage from Iron Head.

In a normal battle, it works best after the team has weakened those answers. It can switch in on Electric- or Poison-type attacks, set Stealth Rock, remove hazards with Rapid Spin or be saved for the endgame. Rotom illustrates the kind of opponent against which Mold Breaker changes the matchup, while Garchomp represents the sort of Ground-type attacker that can contest the field through power and Speed. The drill performs at its best when the opponent no longer has healthy answers to its two main attacks.

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