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Official artwork of Finizen

#0963

Finizen

Gen IX

Dolphin Pokémon

Water

Pokédex entry · Scarlet

It likes playing with others of its kind using the water ring on its tail. It uses ultrasonic waves to sense the emotions of other living creatures.

Height
1.3 m
Weight
60.2 kg
Base EXP
63
Growth
Slow
Catch rate

200/255Very easy

Friendship

50/255

Base stats

HP70Attack45Defense40Speed75Sp. Def40Sp. Atk45
HP
70
Attack
45
Defense
40
Speed★
75
Sp. Def
40
Sp. Atk
45

Total 315

Medium

EV yield +1 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP130177
Attack45106
Defense40101
Speed72139
Sp. Def40101
Sp. Atk45106
Total372730

About Finizen

Finizen occupies the first stage of a two-species evolutionary line and gives way to Palafin upon reaching level 38. Its design is based on a small dolphin, with a blue body and a dorsal fin that reinforces its marine silhouette. It lives in water and behaves sociably: Pokédex entries describe it playing with other specimens and approaching people swimming near the coast.

Its body measures 1.3 m and weighs 60.2 kg. Although it looks like a young Pokémon, it is not helpless: it moves quickly and uses attacks such as Aqua Jet, Dive, and Aqua Tail. The evolution completely changes how the species is presented, but Finizen represents the line’s youthful and straightforward stage.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Finizen in depth

A dolphin with a marine inhabitant’s name

The design takes inspiration from a dolphin. The rounded body, short snout, and dorsal fin make that clear, but its small proportions and friendly expression place it as a young Pokémon. The English name, Finizen, combines “fin”, the fin of an aquatic animal, with an ending related to “denizen”, an inhabitant of a place. The idea fits a species that lives in the sea and approaches other beings.

The Japanese name ナミイルカ is transcribed as Namiiruka. It is formed from nami, “wave”, and iruka, “dolphin”. It is a more descriptive name than the English one and puts the movement of the water front and centre. The concept also appears in its movepool: it learns Dive, Aqua Jet, and Aqua Tail, as well as Hydro Pump by level.

A brief stage within its line

In Pokémon Scarlet and Pokémon Violet, Finizen serves as the initial form of a very short line. Before evolving, it has a simple appearance, with no defensive traits or offensive capability that sets it apart from other Water-type Pokémon. Reaching level 38 marks the transition to Palafin, so the line should not be judged solely by the performance of this first stage.

Its story begins in the ninth generation, and it does not carry over changes from previous generations. There are also no alternate forms of Finizen that change how it is used. This absence means that its identity depends almost entirely on its evolution and on the visual contrast between the two species.

Speed before strength

Its most useful stat is its Speed of 75. That is not enough to dominate battles, but it does allow it to act before many opponents for much of the adventure. Aqua Jet covers the turns in which it does not reach the usual priority threshold, while Dive can be used to dodge an attack and buy time. Double Hit provides consistent physical damage, and Aqua Tail is the strongest option among its physical attacks learned by level.

Water Veil prevents burns, a practical safeguard for a Pokémon whose Attack is only 45. It does not remove its problems: with Defense 40 and Special Defense 40, it takes too much damage from super-effective attacks and also struggles to withstand strong neutral hits. Against teams with Grass or Electric Pokémon, it loses even more room to manoeuvre, while its resistances to Fire, Water, Ice, and Steel do help in story battles.

Where it fits among other Water-types

Compared with Wailmer, it has less physical presence and relies more on Speed. Against Mantyke, it lacks the Flying type, but it also avoids Mantyke’s extreme weakness to Electric. Finizen occupies an intermediate position: it is faster than many slow Water-type Pokémon, although its offensive stats do not allow it to turn that advantage into a constant threat.

To use it before evolving, it is best to give it Water-type attacks and save Ice coverage for Grass-type opponents. Ice Beam, Icy Wind, or Blizzard broaden its targets, while Protect and Rest can help it buy turns in specific battles. When it learns Hydro Pump at level 50, its power increases, but its Special Attack of 45 makes Surf more consistent. Its practical value lies in accompanying the adventure up to level 38, not in extending its initial stage any longer than necessary.

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