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Official artwork of Mantyke

#0458

Mantyke

Gen IV

Kite Pokémon

Baby
WaterFlying

Pokédex entry · Diamond

A friendly Pokémon that captures the subtle flows of seawater using its two antennae.

Height
1 m
Weight
65 kg
Base EXP
69
Growth
Slow
Catch rate

25/255Hard

Friendship

70/255

Base stats

HP45Attack20Defense50Speed50Sp. Def120Sp. Atk60
HP
45
Attack
20
Defense
50
Speed
50
Sp. Def★
120
Sp. Atk
60

Total 345

Medium

EV yield +1 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP105152
Attack2279
Defense49112
Speed49112
Sp. Def112189
Sp. Atk58123
Total395767

About Mantyke

It swims alongside schools of Remoraid and faces them when an enemy appears. It also approaches boats without fear and swims so close to the surface that people aboard can make out the patterns on its back. This behaviour explains its image as a sociable animal: Pokédex entries describe it as friendly, affectionate towards humans and used to living alongside other marine species.

Its design is based on a young manta ray. The fins form a broad silhouette and the pattern on its back resembles a smiling face, while the antennae reinforce its connection to water and ocean currents. The symbols on its back change depending on the region in its description, although the pattern shown in the games has not changed.

It is a baby Pokémon of the Water and Flying types. It occupies the first place in its evolutionary line and reaches its adult stage by levelling up with a Remoraid in the party. It then evolves into Mantine, which keeps both types and its connection with schools of Remoraid.

Combat analysis

×4

Double weakness

Electric
×2

Weakness

Rock
×½

Resistance

FireWaterFightingBugSteel
×0

Immunity

Ground

Mantyke in depth

A young manta with a name of its own

The design takes a young manta ray as its reference. The shape of its fins, its flat body and the pattern on its back translate that animal into Pokémon’s visual language, while the smiling expression on its back softens its appearance. The English name Mantyke combines “manta” with “tyke”, an English word for a young child. The Japanese タマンタ, Tamanta, combines “tama”, meaning ball, with “manta”. The idea of a small manta appears in both names, although each language constructs it differently.

Remoraid is not a decorative detail

Living alongside Remoraid supports both the Pokédex entries and the evolution. The entries describe entire schools of Remoraid moving alongside Mantyke and helping it defend itself. In the games, that relationship becomes an unusual evolution condition: Mantyke must level up with Remoraid in the party. The result is Mantine, an adult form that keeps the Water and Flying types.

In the first generations in which it appeared, the evolution was tied to breeding with Wave Incense. Pokémon Legends: Arceus removed that dependence and made Remoraid’s presence the direct requirement. Mantyke debuted in Generation IV and was not available before then.

A regional pattern that does not change on screen

Several Pokédex entries state that the patterns on its back change depending on the region. The observation fits the idea of a marine species adapted to different seas and is also linked to Galar, where Mantyke move more slowly because of the low water temperature. However, Mantyke’s visible pattern has remained the same in the games in which it appears. It is a curious difference between the Pokédex text and its graphical representation.

Tours for swimming with Mantyke also show how much its temperament is trusted. It approaches boats with people aboard and swims along the surface, allowing its markings to be seen from the deck. It is not a territorial species: its behaviour is based on curiosity and living alongside other marine Pokémon.

When to leave it in its baby form

In a normal playthrough, Mantyke makes sense while you want to take advantage of its evolution or complete the Pokédex. Its Special Defense of 120 lets it withstand special attacks, and Swift Swim improves its Speed in rain. Even so, its Attack of 20 rules out physical sets, and its 45 HP does not support its special bulk. Hydro Pump and Air Slash are its strongest offensive moves among those learned by level, but Electric-type opponents and repeated switch-ins with Stealth Rock damage make battles difficult for it.

Its competitive interest is concentrated in Little Cup, where baby Pokémon compete without evolving. There, the combination of special bulk, a Ground immunity, the Water and Flying types and Swift Swim lets it switch into certain attackers and apply pressure in rain. It is not a universal tool: Electric-type attacks, Water-absorbing Pokémon and opponents with good physical bulk stop its momentum. Its 1 in Special Defense performance also fits the role it plays when training it.

TCG cards

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