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Official artwork of Goodra

#0706

Goodra

Gen VI

Dragon Pokémon

Dragon

Pokédex entry · X

This very friendly Dragon-type Pokémon will hug its beloved Trainer, leaving that Trainer covered in sticky slime.

Height
2 m
Weight
150.5 kg
Base EXP
270
Growth
Slow
Catch rate

45/255Medium

Friendship

35/255

Base stats

HP90Attack100Defense70Speed80Sp. Def150Sp. Atk110
HP
90
Attack
100
Defense
70
Speed
80
Sp. Def★
150
Sp. Atk
110

Total 600

Elite

EV yield +3 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP150197
Attack94167
Defense67134
Speed76145
Sp. Def139222
Sp. Atk103178
Total6291043

About Goodra

Compared with Dragonite, Goodra looks less like a winged dragon and more like a blob creature that has learned to stand upright. Its body is covered in a slimy substance, and its retractable feelers serve both to attack and to get out of danger’s way. Pokédex entries describe it as a very friendly being: it hugs its Trainer until they’re covered in slime, becomes sad when ignored and even cries gooey tears. That gentleness doesn’t stop it from lashing out with its feelers and tail when someone makes fun of it.

The line starts with Goomy, continues with Sliggoo and ends here. The change isn’t just a matter of size: Goodra keeps the soft appearance of its earlier stages, but adds a sturdier silhouette and physical strength that its entries compare to the punches of 100 professional boxers. Its layer of fat beneath the slippery skin also explains how it can block attacks without losing that gelatinous look.

Combat analysis

×2

Weakness

IceDragonFairy
×½

Resistance

FireWaterElectricGrass

Goodra in depth

A slug with a dragon’s past

Goodra’s design starts with a soft creature related to slugs and certain marine nudibranchs, but its elongated shape, Dragon typing and retractable appendages also bring it closer to mythical serpents. One of the proposed references is the Lou Carcolh, a creature from French tradition described as a serpent with mollusc-like features. The feelers that hide away when danger approaches are reminiscent of a slug’s retractable tentacles.

The Japanese name, Numelgon (ヌメルゴン), combines the idea of something slippery with “gel” and “dragon”. In English, Goodra keeps the reference to goo, the sticky slime covering its body. The choice fits a species that shows affection through gooey hugs and turns its own sliminess into a visible part of its identity.

A dragon that would rather take a hit

When it appeared in Generation VI, Goodra moved away from the usual profile of fast, offensive dragons. Its 150 Special Defense and access to a huge variety of moves let it switch into special attacks, respond with Draco Meteor or Dragon Pulse and cover likely switches with Flamethrower, Ice Beam, Hydro Pump or Focus Blast. Its 110 Special Attack was enough to pose a threat without always relying on a boost.

Sap Sipper gave it a free switch against Grass and raised its Attack, while Gooey punished physical opponents that attacked by making contact. Hydration had a more specific use: in rain, it removed status conditions and made using Rest more convenient. The drawback was there from the beginning: 70 Defense left Goodra exposed to physical blows, and 80 Speed wasn’t enough to outpace offensive attackers.

What changed in later games

In a later generation, Sliggoo could also evolve during fog, a temporary exception to the rain condition that later stopped being part of the standard method. The arrival of the Hisuian form added another version of the line, with Dragon and Steel typing, but the form of Goodra discussed here keeps its pure Dragon typing.

In Scarlet and Violet, it lost some tools that had previously helped cover its matchups, including Sludge Wave. Smogon places it in NU and uses it as a bulky special attacker, with Gooey or Sap Sipper depending on the team. The most straightforward way to use it is to switch into a special attack it resists, apply pressure with a Dragon-type move and save its coverage for the expected switch. It shouldn’t be left in against strong physical attackers or users of Ice-, Fairy- or Dragon-type moves.

Rain as a condition for life

Rain brings several elements of the species together. It’s needed for Sliggoo to reach its final stage, boosts its Water options and activates Hydration. Rain Dance appears among its level-up moves and also among the TMs, so Goodra can set the weather itself before trying to heal with Rest. Muddy Water offers damage with imperfect accuracy, while Water Pulse provides a more restrained alternative.

Its slimy appearance isn’t just decorative. Pokédex entries link it to hugs, tears and the fat that cushions attacks, while Gooey turns physical contact from the opponent into a loss of Speed. Even its competitive weakness tells a coherent story: it resists attacks well on the special side, but its soft body doesn’t handle direct blows nearly as well.

TCG cards

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