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Official artwork of Goomy

#0704

Goomy

Gen VI

Soft Tissue Pokémon

Dragon

Pokédex entry · X

The weakest Dragon-type Pokémon, it lives in damp, shady places, so its body doesn’t dry out.

Height
0.3 m
Weight
2.8 kg
Base EXP
60
Growth
Slow
Catch rate

45/255Medium

Friendship

35/255

Base stats

HP45Attack50Defense35Speed40Sp. Def75Sp. Atk55
HP
45
Attack
50
Defense
35
Speed
40
Sp. Def★
75
Sp. Atk
55

Total 300

Medium

EV yield +1 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP105152
Attack49112
Defense3695
Speed40101
Sp. Def72139
Sp. Atk54117
Total356716

About Goomy

It occupies the first stage of an evolutionary line that continues with Sliggoo and ends with Goodra. Its small, soft and slimy body is adapted to moisture: it needs to keep its skin wet to breathe and takes shelter in dark places so it does not dry out. Pokédex entries also describe a germ-laden mucous membrane capable of making punches and kicks slip off. Its horns work as sensors; if someone grabs them, the pain leaves them paralysed.

Its wavy shape and purple colour fit its slug-like appearance, although its category presents it as the Soft Tissue Pokémon and its type places it in the Dragon line. Its evolution retains the idea of a damp, slimy creature, but develops it into a figure increasingly close to a dragon. In the games, it learns Water attacks alongside its Dragon moves, a combination that reflects its dependence on water and rain.

Combat analysis

×2

Weakness

IceDragonFairy
×½

Resistance

FireWaterElectricGrass

Goomy in depth

A slug with a Dragon body

The design is based on soft-bodied animals, especially slugs and nudibranchs. The connection to molluscs is clear in the absence of visible limbs, the damp surface and the sensory horns. Its evolution into Goodra adds a draconic reading to a creature that initially seems closer to a mass of mucus than to a reptile. Its concept has also been linked to the blue dragon, a striking-looking sea slug.

The English name refers to “goo”, a slimy substance, and evokes something rubbery or sticky. The Japanese Numera comes from numeru, “slippery”, and nuranura, an expression associated with something slimy. Both versions describe the same idea without relying on an external feature: Goomy is difficult to hold because its entire body is covered in mucus.

Moisture as a survival mechanism

The Pokédex entries do not present its sliminess as a simple defensive detail. The membrane protects its tissues, but also builds up germs and requires you to wash your hands after touching it. Its body is made largely of water, so drying out is not a minor inconvenience: it stops it from breathing and can kill it. That is why it remains motionless in the shade and uses its horns to explore without exposing itself.

Gooey carries this idea over into battle. Contact moves do not pass through a physical barrier, but they leave the attacker slower. In later generations, it stopped being an ability exclusive to Goomy's line, although it remains the option that best represents its biology.

Changes from one generation to the next

Goomy debuted in the sixth generation with a shorter level-up learnset and moves distributed differently. In later games, its level-up moves were reorganised and it gained access to different resources depending on the region. In Hisui, its evolutions develop forms with the Steel type and a direct connection to iron-rich waters; Goomy itself retains its original concept.

In Scarlet and Violet, it retains a learnset that ends with Muddy Water, alongside Dragon Pulse, Draco Meteor and several coverage options. Its egg moves are reduced to Counter and Life Dew, so current breeding is more focused on those two functions than on preparing a broad movepool.

How to use it during the adventure

Before it evolves, it is best treated as a supporting special attacker rather than a physical wall. Dragon Pulse provides reliable damage; Water Pulse and Muddy Water cover targets that do not take Dragon-type attacks well; Rain Dance activates the Hydration plan and improves its Water moves. Protect helps it gain turns, but cannot make up on its own for its 45 HP and 35 Defense.

Sap Sipper has clear practical value against Grass-type opponents and lets it switch into their moves without taking damage, while Gooey punishes physical attackers that rely on contact. Against Fairy, Ice and physical attackers, it is best to switch it out quickly. Its evolutionary line rewards pushing on to Sliggoo and Goodra: the power jump comes with evolution, not from a prolonged strategy built around Goomy.

TCG cards

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