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Official artwork of Grafaiai

#0945

Grafaiai

Gen IX

Toxic Monkey Pokémon

PoisonNormal

Pokédex entry · Scarlet

The color of the poisonous saliva depends on what the Pokémon eats. Grafaiai covers its fingers in its saliva and draws patterns on trees in forests.

Height
0.7 m
Weight
27.2 kg
Base EXP
170
Growth
Medium slow
Catch rate

90/255Medium

Friendship

50/255

Base stats

HP63Attack95Defense65Speed110Sp. Def72Sp. Atk80
HP
63
Attack
95
Defense
65
Speed★
110
Sp. Def
72
Sp. Atk
80

Total 485

High

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP123170
Attack90161
Defense63128
Speed103178
Sp. Def69136
Sp. Atk76145
Total524918

About Grafaiai

Grafaiai’s fingers aren’t all the same length: the middle one sticks out much farther and becomes coated in colorful poisonous saliva. It uses them to paint patterns on trees in the forest, marking its territory and attracting Bug-type Pokémon. The color of its saliva changes depending on what it eats, and each individual always repeats its own design.

Its appearance combines traits of an aye-aye, a big-eyed lemur, and a loris. The dark hood, light fringe, and paint marks give it the look of a street artist, but its behavior is less friendly: it is solitary and territorial, and it fights other Pokémon that invade its area. It is also nocturnal, coating its hands before it starts drawing.

Grafaiai is the final member of a two-species evolutionary line. It evolves from Shroodle, which keeps the Poison and Normal types but has a smaller, less specialized body. In Paldea, the two form a clear thematic pair: first the rodent that prepares the poisonous substance, then the primate that uses it to leave its mark.

Combat analysis

×2

Weakness

GroundPsychic
×½

Resistance

GrassPoisonBugFairy
×0

Immunity

Ghost

Grafaiai in depth

Poisonous paint and aye-aye hands

The design is based mainly on the aye-aye, a lemur with large ears, prominent eyes, and an elongated middle finger that it uses to extract insects from trees. Grafaiai turns that adaptation into a weapon: it coats the finger in poisonous saliva and uses it to paint. It also incorporates traits of the slow loris, one of the few venomous primates, along with gray, black, and white coloring reminiscent of other lemurs.

The paint isn’t a purely decorative feature. The Pokédex entries in Pokémon Scarlet and Pokémon Violet describe territorial patterns, saliva with variable colors, and a signature that each individual repeats throughout its life. The scene blends animal behavior with graffiti and tag culture. The English name combines “graffiti” with “aye-aye.” The Japanese name, Taggingru, is based on “tagging” and adds a reference to a monkey; it may also contain an echo of “jungle.”

An evolutionary line that changes scale

Grafaiai appeared in Generation IX and has no earlier version in previous generations. Its evolution from Shroodle keeps the Poison/Normal combination but changes the visual and functional emphasis. Shroodle represents a small, elusive stage; Grafaiai adopts an upright posture, long arms, and the role of a territorial animal that prepares its own paint.

The line works best when read as a sequence of habits: gathering and handling substances in the initial stage, then marking and defending territory in the final stage. The Normal type provides immunity to Ghost, while Poison explains the saliva, fangs, and contact moves. It has no alternate forms that alter this idea.

How to get useful turns out of it

The most straightforward set uses Prankster to put Taunt, Substitute, or Encore into play before the opponent can act. Taunt shuts down hazards, recovery, and status moves; Encore punishes anyone who repeats an ineffective attack; Substitute lets it check the opponent’s response before committing. U-turn keeps up momentum after forcing a switch, and Knock Off removes the items from Pokémon that intend to switch in repeatedly.

Poison Touch changes the plan. Instead of relying on priority status moves, it aims to land contact attacks and build up poison while removing items with Knock Off. This approach pressures defensive teams, but loses value against Pokémon immune to poison or able to absorb its attacks. Unburden fits consumable items or situations where the item disappears; after the Speed boost, Grafaiai can act as a late-game cleaner if the opponent is already weakened.

Swords Dance offers a more ambitious variant. After finding a free turn, it boosts its Attack and turns Knock Off, Poison Jab, or Gunk Shot into real threats. The problem is that its defenses don’t let it switch in directly against many attackers, and its HP doesn’t make up for that fragility. It has to be brought onto the field after a knockout, a forced switch, or an opponent’s support move.

Similarities that show its limits

Its immunity to Ghost brings Gengar and Mimikyu to mind as switch-in targets, although Grafaiai doesn’t have their power or sweeping ability. Against Fairy-type Pokémon, it makes use of its resistances, but it can’t afford to take repeated neutral hits. Against teams with Tinkaton or other Dark-type users, Prankster loses some of its usefulness, and against Ground or Psychic it has to switch out unless the opponent is already under pressure.

That’s why it works best as a momentum piece rather than a wall or main attacker. In a normal game, its best moments come early, when it can stop the opponent from setting up and remove items, or late, when it can clean with its high Speed. The signature it paints on trees and the role it fills in battle share the same idea: get in, leave a mark, and don’t stay any longer than necessary.

TCG cards

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