Gengar in depth
The only one of the three that managed to cross over
The whole line tells a story: a spirit pushing through from the beyond into the world of the living, with this form as the one that finally made it across. The names point in the same direction. The Japanese name, ゲンガー, and the Western one share the ending -ganger or -gänger, “wanderer”, the one found in genganger, wiedergänger and above all doppelgänger, the spectral double of a living person. There is probably something of 幻 gen, “illusion”, in it too. French took another route and called it Ectoplasma; Chinese, 耿鬼, puts the ghost character right in the name.
Several traditions cross over in the design. The pointed ears and teeth recall oni masks, and the third eye it grows upon Mega Evolving is a classic feature of those demons. The fixed grin and ability to vanish bring the Cheshire Cat to mind. And the theme of a shadow taking its owner’s place matches 影の病, the “shadow sickness” of Japanese folklore, in which a living person’s spirit separates from them and wanders around on its own.
When it stopped floating
From Generation III through Generation VI, its Ability was Levitate, and that changed everything: immunity to Ground, its most common weakness, and immunity to Spikes as well. In Generation VII, it was replaced with Cursed Body and Gengar started standing on the ground. Now it takes Ground attacks head-on, steps on hazards like anything else and, as a Poison-type with its feet on the ground, absorbs the opponent’s Toxic Spikes when it comes in. It was a major cut, and one that was received rather badly.
The other two forms arrived later, and neither can be used in Scarlet and Violet. Mega Evolution, introduced in Generation VI, changes its Ability to Shadow Tag and prevents the opponent from fleeing or switching; the combination was so suffocating that it was placed in a tier above even Ubers in the National Dex format. Gigantamax, from Generation VIII, turns its mouth into the entrance to a fairground booth which, according to its description, leads not to its stomach but to the afterlife.
A Poison-type that took twenty years to poison
Looking at the Scarlet and Violet level-up move list, there are seventeen entries and none of them are Poison-type: they are Ghost, Normal, Dark and Psychic. This is not a quirk of this release. No member of the line learned a Poison-type move by levelling up until Let’s Go, twenty years after its debut. Its entire Poison arsenal — Sludge Bomb, Sludge Wave, Gunk Shot and Toxic Spikes — comes from TMs.
The order in which it learns everything else is no help to anyone using it in a normal playthrough, either. Hypnosis is available from level 1, but Dream Eater, the move that makes use of it, does not appear until level 60. Shadow Ball takes until level 48. In between, you have to rely on Hex, which arrives at level 24 with 65 power, or the initial Shadow Punch.
Its parallels with Alakazam are almost an inside joke: both complete a three-stage line, both require a trade to reach their final stage, both can Mega Evolve, they share a height, a base stat total of 500 and a base friendship of 70, and each is weak to the other’s signature attack. In the anime episode The Ancient Puzzle of Pokémopolis, they were pitted directly against each other.
One last note from 1996: alongside Nidorino, it was one of the two Pokémon shown battling in the opening animation of Red and Green, the same scene that inspired the opening of the first episode of the series.