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Official artwork of Grotle

#0388

Grotle

Gen IV

Grove Pokémon

Grass

Pokédex entry · Diamond

It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell.

Height
1.1 m
Weight
97 kg
Base EXP
142
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP75Attack89Defense85Speed36Sp. Def65Sp. Atk55
HP
75
Attack★
89
Defense
85
Speed
36
Sp. Def
65
Sp. Atk
55

Total 405

Medium

EV yield +1 Attack · +1 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP135182
Attack84155
Defense81150
Speed3696
Sp. Def63128
Sp. Atk54117
Total453828

About Grotle

97 kg at 1.1 m: Grotle’s shell is no simple covering, but a mass of hardened earth that supports trees and extends its silhouette from its forehead to its tail. Its design blends a powerful-biting tortoise with ankylosaur-like features, and also recalls the myth of the turtle that supports the world. The plants on its back need light, so during the day it leaves the forest and looks for sunny places; afterwards, it returns to areas near water. It can also identify pure-water springs and carry other Pokémon to them on its back.

The English name combines ideas of grove, growth and turtle. The Japanese name, Hayashigame, joins hayashi, “grove”, with kame, “turtle”. The Grove Pokémon category fits that combination of animal and vegetation. Within its evolutionary line, it occupies the middle stage: Turtwig evolves into Grotle upon reaching level 18, and then becomes Torterra at level 32. The change preserves its connection with trees, but sets up a form much more closely tied to the earth.

Combat analysis

×2

Weakness

FireIcePoisonFlyingBug
×½

Resistance

WaterElectricGrassGround

Grotle in depth

A tortoise with its own grove

The silhouette starts with a land tortoise, but the back introduces a more fantastical idea: the shell supports earth, trees and fruit as though it were a small mobile ecosystem. The three brown ridges structure the shell and make the body look heavier than its size suggests. The yellow jaw and three-toed claws give it a sturdier appearance, closer to an armoured reptile than a domestic tortoise.

The Japanese name, Hayashigame, directly describes that combination of grove and turtle. The English Grotle keeps the plant reference and joins it with turtle. The evolution maintains the same core concept: Turtwig carries a sprout, Grotle carries young trees, and Torterra culminates in a creature whose shell represents a much larger stretch of land.

Sinnoh’s middle stage

Grotle debuted in Generation IV as the middle stage of Sinnoh’s Grass-type starter. Its design marks a clear transition from Turtwig: it loses some of its small, agile look, gains weight and takes on a more defensive presence. The next step, Torterra, also changes its typing by adding Ground, but Grotle remains purely Grass-type. That difference lets it keep Grass’s resistances without yet adding the extreme weakness to Ice associated with its final evolution.

Its availability has changed depending on the game. After appearing in the titles of its debut generation, it was left out of some releases and returned through trades, remakes, additional content and special appearances. In Pokémon Scarlet and Pokémon Violet, it is available from version 2.0.1 onwards and through the corresponding downloadable content.

How to use it during the adventure

The combination of Attack 89 and Defense 85 calls for a physical, patient style. Razor Leaf offers reliable damage through the first half of the journey; later on, Crunch covers targets that resist Grass and Giga Drain provides recovery while attacking on the special side. There is no point in mixing both approaches without a reason: its Special Attack is 55, well below its Attack.

Leech Seed and Synthesis let it gain turns against Water-, Ground- or Rock-type opponents that lack an effective answer. Curse fits when the battle favours attrition, because it boosts Attack and Defense, although it worsens a Speed stat that is already 36. Leaf Storm delivers a 130-power burst, but lowers Special Attack after use, so it works better as a one-off hit than as a main move.

What sets Grotle apart from its rivals

Its biggest problem is not a lack of tools, but the point at which those tools become effective. Against slow physical attackers, its Defense 85 lets it take hits and respond. Against Fire, Ice, Poison, Bug or Flying specialists, the situation changes: its five weaknesses force you to switch it out or prepare the matchup carefully. Its Special Defense 65 also means you cannot rely on it to take repeated special attacks.

That is why it performs best on adventure teams that need an answer to Water and Ground, especially before it has evolved into Torterra. Shell Armor removes the risk of critical hits, and Overgrow improves its Grass-type attacks when it is close to fainting. Its base experience is 142 and its growth rate is Medium Slow, so it reaches its higher levels at a slower pace than other species.

TCG cards

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