Back to the Pokédex
Official artwork of Torterra

#0389

Torterra

Gen IV

Continent Pokémon

GrassGround

Pokédex entry · Diamond

Small Pokémon occasionally gather on its unmoving back to begin building their nests.

Height
2.2 m
Weight
310 kg
Base EXP
236
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP95Attack109Defense105Speed56Sp. Def85Sp. Atk75
HP
95
Attack★
109
Defense
105
Speed
56
Sp. Def
85
Sp. Atk
75

Total 525

High

EV yield +2 Attack · +1 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP155202
Attack102177
Defense99172
Speed54118
Sp. Def81150
Sp. Atk72139
Total563958

About Torterra

At 310 kg spread across 2.2 m of height, Torterra looks more like a walking hill than an ordinary tortoise. Its shell supports a tree, and some small Pokémon settle there to build their nests. Ancient people came to believe that the planet rested on the back of a giant Torterra, an image that fits its classification as the Continent Pokémon and its appearance as an armoured land creature.

The design combines a land tortoise with traits of an armoured dinosaur and the mythological idea of a tortoise that supports the world. Its English name joins “tortoise” and “terra”, Latin for earth, while its Japanese name is ドダイトス.

It is the final stage of a line that starts with Turtwig, passes through Grotle and ends with the Ground type appearing alongside Grass. Upon evolving, the small sprout on its back becomes a full-grown tree and its body reaches a very different scale.

Combat analysis

×4

Double weakness

Ice
×2

Weakness

FireFlyingBug
×½

Resistance

GroundRock
×0

Immunity

Electric

Torterra in depth

A tortoise with a continent on its back

The design starts with a large land tortoise, but adds plates, spikes and a silhouette reminiscent of certain armoured dinosaurs. The tree on its shell takes the idea to a mythic scale: it is not merely a creature carrying vegetation, but a living representation of solid land. The Continent Pokémon classification reinforces that reading and connects with Pokédex entries that describe a planet resting on its back.

The English name blends “tortoise” with “terra”, a direct reference to the earth. The Japanese ドダイトス is romanised as Dodaitose. Its sound preserves the idea of a huge land tortoise without abandoning the short, forceful construction common to names in the series.

The evolution that changes the landscape

Turtwig starts as a small tortoise with vegetation on its back. Grotle develops that plant and adopts a sturdier posture, but it is only when it reaches Torterra that the line fulfils its concept: four strong legs, a grown tree and the Ground type added to Grass.

The species debuted in the fourth generation and has kept that visual identity across later games. In Pokémon Scarlet and Pokémon Violet, it appears in its standard form, without an alternate form that changes its concept. The entry describing nests on its back is not merely decorative: it explains a stable relationship with other small Pokémon and presents Torterra as a mobile shelter.

Physical strength with awkward Speed

Its 109 Attack and 105 Defense define its natural role. Earthquake is its most reliable Ground tool, Wood Hammer provides a very powerful Grass hit and Stealth Rock punishes the opponent’s switches. It can also turn to Leech Seed, Synthesis or Giga Drain to stay on the field, although its list of options does not remove its typing problems.

Shell Smash offers a more ambitious offensive route. After using it, Torterra gains power and Speed, but its defenses drop. With 56 Speed, the boost is valuable, although it does not guarantee outspeeding every fast opponent. The safer alternative is to take advantage of its physical bulk, set Stealth Rock and attack when the opponent cannot answer with Fire, Ice or Flying.

Where it fits during a playthrough

In a normal playthrough, it works well when the team needs a physical attacker that can switch into Electric attacks and punish with Earthquake. It also helps against Rock- and Ground-type opponents, against whom its typing gives it room to stay in battle. Its 105 Defense and 95 HP let it take physical hits that would knock out a frailer attacker.

The problem appears when it faces powerful special attacks or any Ice coverage. Its 85 Special Defense does not fully compensate for its weaknesses, and its 56 Speed makes it difficult to regain control if it loses a turn. Overgrow can improve its Grass attacks when it is in a pinch; Shell Armor offers a steadier option by preventing critical hits.

Torterra gains value from allies that cover Fire, Ice, Bug and Flying, as well as from ways to force switches. Without support, it ends up trading blows until it goes down. With the right opportunity to come in, its two physical STAB options and access to recovery let it keep the tree on its back in play longer than its Speed would suggest.

TCG cards

0%