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Official artwork of Heracross

#0214

Heracross

Gen II

Single Horn Pokémon

BugFighting

Pokédex entry · Gold

This powerful POKéMON thrusts its prized horn under its enemies’ bellies then lifts and throws them.

Height
1.5 m
Weight
54 kg
Base EXP
175
Growth
Slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP80Attack125Defense75Speed85Sp. Def95Sp. Atk40
HP
80
Attack★
125
Defense
75
Speed
85
Sp. Def
95
Sp. Atk
40

Total 500

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP140187
Attack117194
Defense72139
Speed81150
Sp. Def90161
Sp. Atk40101
Total540932

About Heracross

It drives its horn into the opponent’s gut, hoists it into the air and throws it. Almost every Pokédex entry describes the same maneuver, and with quite a lot of mechanical detail: it charges in a straight line, gets underneath the enemy and levers it up with its horn. The claws on its feet dig into the ground or tree bark so the impact does not move it instead.

The figures attributed to it are disproportionate. It lifts objects that weigh one hundred times as much as it does —54 kilograms, one and a half meters tall— and knocks down entire trees with a single charge. The official category, Single-Horn Pokémon, undersells what it does with that horn.

Outside battle, its routine is more peaceful: it roams the forests looking for honey. The Pokédex itself admits that it flies poorly, despite having a pair of wings beneath its elytra, and that it boasts about a strength it really does possess. In Alola, it spends its time fighting Vikavolt, which the Pokédex identifies as its greatest rivals there.

It does not evolve from anything or into anything. It appears already in its final form, with no baby stage or later phase, something uncommon among the Bug types introduced in the second generation.

Combat analysis

×4

Double weakness

Flying
×2

Weakness

FirePsychicFairy
×½

Resistance

GrassFightingGroundBugDark

Heracross in depth

Hercules with a cross-shaped horn

The starting point is the Japanese rhinoceros beetle, the kabutomushi, a single-horned insect that is bred, sold in shops and made to fight in Japan. The name comes from combining Hercules with cross, and that cross is not decorative: it describes the shape of the horn’s tip in male specimens. The Japanese, ヘラクロス, is the same compound unchanged, making Heracross one of the few cases where the Western localization did not have to invent anything.

The rest of the design follows the same direction. Its navy-blue exoskeleton is described as being as hard as steel, and beneath the elytra is a pair of functional wings that, according to the Pokédex, barely serve any purpose. It is a creature designed for the ground: the claws that dig into bark and the leverage of the horn are the same motion real beetles make when competing over a sap-filled tree.

From Johto’s trees to honey traps

It debuted in the second generation, and its capture method was one of the game’s most obscure: it appeared by using Headbutt on the trees along Johto’s routes, and in Gold and Silver only in high-encounter trees. Anyone who did not know about the trick could finish the League without ever seeing one.

That pattern was repeated later with variations. Hoenn’s Safari Zone in the third generation, Sinnoh’s honey trees in the fourth, Eterna Forest in the fifth. Almost always a side mechanic, almost never a grass encounter.

Its Hidden Ability arrived later: Moxie was added after its debut, when it had already spent several generations with Swarm and Guts as its only options. Swarm, which powers up Bug attacks when its HP is low, has ended up as the worst of the three in almost any context, because it requires being on the verge of fainting to do something Guts does from the first turn.

185 Attack and five stings

The sixth generation gave it Mega Evolution, raising its total from 500 to 600 and its Attack to 185. The interesting addition is not the number but the ability: it guarantees five hits on every multistrike move. There are two in its repertoire that benefit from this. Pin Missile, which it learns at level 35 with 25 power per hit, becomes a fixed 125 before applying the type bonus; Rock Blast, which comes from a TM with the same 25, does the same against Flying types that would otherwise sweep it.

The problem is that this form exists in only a handful of specific games. In the ninth generation, Mega Evolution does not exist, leaving the usual Heracross with its 500 points and four weaknesses. Its historical counterpart, Pinsir, received Mega Evolution in the same titles and went down a different path.

One detail becomes obvious when using it: its two best level-up moves come at 55 and 60. Until then, it gets by with Brick Break (level 30, 75 power) and Thrash (level 45, 120 power but Normal-type and without a type bonus), leaving a long stretch of the game in which its 125 Attack has little to support. Focus Punch, with its 150 power and questionable accuracy, is available by TM much earlier and fills much of that gap.

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