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Official artwork of Herdier

#0507

Herdier

Gen V

Loyal Dog Pokémon

Normal

Pokédex entry · Black

It has black, cape-like fur that is very hard and decreases the amount of damage it receives.

Height
0.9 m
Weight
14.7 kg
Base EXP
130
Growth
Medium slow
Catch rate

120/255Easy

Friendship

70/255

Base stats

HP65Attack80Defense65Speed60Sp. Def65Sp. Atk35
HP
65
Attack★
80
Defense
65
Speed
60
Sp. Def
65
Sp. Atk
35

Total 370

Medium

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP125172
Attack76145
Defense63128
Speed58123
Sp. Def63128
Sp. Atk3695
Total421791

About Herdier

It looks like a small, docile dog, but its loyalty has limits: it obeys its owner and helps look after other Pokémon, although it despises anyone it considers inferior. Its body resembles a terrier, with a short muzzle, erect ears and a layer of dark fur that falls over its back as if it were a blanket. That covering is not decorative. It is dense, elastic and tough enough to make fangs bounce off and reduce damage from attacks.

Pokédex entries present it as an animal closely bonded with humans. There are cave paintings showing it alongside them, hence the theory that it was one of the first Pokémon to form a companionship with people. Its fur grows continuously, and keeping it short is expensive—a rather unusual detail for a species that otherwise seems easy to care for.

It occupies the middle stage of a three-stage evolutionary line: it evolves from Lillipup upon reaching level 16 and later evolves into Stoutland at level 32.

Combat analysis

×2

Weakness

Fighting
×0

Immunity

Ghost

Herdier in depth

The dog beneath the coat

The design is based on a Yorkshire Terrier, with traits from Scottish Terriers and Australian Silky Terriers. The mix can be seen in its compact body, short legs and long facial fur, which forms a sort of moustache and a three-pointed crest. The dark blue coat on its back serves as a visual reading of its Pokédex entries: it looks like a blanket, but acts as flexible armour.

Its Japanese name, ハーデリア, is romanized as Herderrie. Both that form and Herdier combine the ideas of “herding dog” and “terrier”. The herding reference fits its behaviour of caring for other Pokémon, although its appearance does not match that of a large sheepdog.

From human helper to middle-stage species

Herdier debuted in Generation V alongside Lillipup and Stoutland. The games from that era emphasised two traits: its black fur reduces damage and the species follows its Trainer’s orders. Later generations expanded the picture. First came the idea that it helps raise other Pokémon; then the continuous growth of its fur and the cost of keeping it groomed. Sword and Shield added the theory that it was the first Pokémon to associate with humans.

Its availability has also changed. After appearing in the Unova games, it returned through evolution in several later releases and reached Sword and Shield. It is not included in the Paldea games, so its recent presence is tied to compatible titles and transfers between them.

What it loses to Stoutland

Comparing it with its evolution makes the problem clear. Herdier retains an Attack stat of 80, but it lacks the power and Speed of a final-stage species. Its Defense and Special Defense, both 65, mean it will not go down to just any hit, although its Normal typing only gives it an immunity to Ghost and leaves it exposed to Fighting. Intimidate improves its switches into physical attackers, while Sand Rush only makes up for its 60 Speed when the team keeps a sandstorm active.

The comparison with Lillipup is different. The youngster offers less power, but Herdier already has a broader movepool and access to moves such as Crunch, Play Rough and Helping Hand. That jump explains its usefulness during the adventure, although the next evolution arrives soon and leaves little room to turn it into a permanent choice.

When it is worth keeping

In a regular playthrough, it is best used as a physical attacker while it learns Retaliate, Play Rough, Crunch and Take Down. Intimidate helps when it switches in against physical opponents, and Protect lets it gain a turn to scout the enemy’s move or allow residual damage to do its work. Helping Hand makes sense in double battles, where supporting an ally matters more than going for an immediate knockout.

Its coverage is broad on paper: Thunder Fang, Ice Fang, Fire Fang, Psychic Fangs and Wild Charge let it hit targets that would rather not take a Normal-type attack. Even so, it is not a good idea to overload it with special moves. Surf, Shadow Ball and Hyper Voice use its 35 Special Attack, far below its physical Attack.

The hidden ability Scrappy only becomes valuable when the opponent relies on a Ghost-type Pokémon to block its Normal- and Fighting-type moves. It is a useful tool, not a general solution. Herdier performs best before reaching level 32, when its tough coat and support moves still have a place on the team.

TCG cards

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