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Official artwork of Stoutland

#0508

Stoutland

Gen V

Big-Hearted Pokémon

Normal

Pokédex entry · Black

It rescues people stranded by blizzards in the mountains. Its shaggy fur shields it from the cold.

Height
1.2 m
Weight
61 kg
Base EXP
225
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP85Attack110Defense90Speed80Sp. Def90Sp. Atk45
HP
85
Attack★
110
Defense
90
Speed
80
Sp. Def
90
Sp. Atk
45

Total 500

High

EV yield +3 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP145192
Attack103178
Defense85156
Speed76145
Sp. Def85156
Sp. Atk45106
Total539933

About Stoutland

Stoutland’s mustache covers a good part of its muzzle, and its long fur forms a thick layer around its body. Its design combines traits of small long-haired dogs, such as the shih tzu, Maltese, and some terriers, with the image of rescue dogs capable of working in the snow or by the sea. Pokédex entries describe it as an intelligent, gentle, and brave creature, closely bonded with people. It helps those stranded by blizzards, and its coat makes it possible to spend a cold night in the mountains without losing body heat. In cold regions, it was once common for households to keep one to protect the family from the cold.

It is also trusted to watch over children and helps rescue teams. The length of its fur suits that role, although in Alola it finds it too warm. It is the final form of the line that starts with Lillipup, passes through Herdier, and ends here. Its category, the Big-Hearted Pokémon, sums up its behavior better than its sturdy-dog appearance.

Combat analysis

×2

Weakness

Fighting
×0

Immunity

Ghost

Stoutland in depth

A rescue dog with a mustache of its own

Its low, fur-covered body brings to mind a companion terrier, but the role assigned to it by the Pokédex is closer to that of a Saint Bernard or Newfoundland. That mix explains why it can appear alongside people lost in the mountains and why its fur serves both as protection and insulation. In cold regions, it was even kept indoors, an image that fits its friendly nature and the trust people place in it.

The English ending of Stoutland conveys an idea of sturdiness and connects the name with a large working dog. The Japanese Mooland preserves the sound of the second part of the English name. Its category, the Big-Hearted Pokémon, points to the same combination of strength, nobility, and willingness to help.

The Attack jump in the sixth generation

When it debuted in the fifth generation, Stoutland had 100 Attack and a total of 490. From the sixth generation onward, it had 110 Attack and reached a total of 500. The change did not alter its role: it remained a physical attacker with good defenses, but its hits became more consistent against foes that could previously take them better.

Its movepool has also changed across the games. In Sword and Shield, it keeps tools such as Crunch, Superpower, Fire Fang, Wild Charge, and Play Rough, while some of its older moves are no longer available through normal learning. That loss mainly affects variants that relied on attacks from previous generations to pressure or finish off foes that resisted the Normal type.

Sand, Intimidate, and the problem with Steel types

Sand Rush is the reason to include it on a team that already uses sandstorm. It does not need to spend a turn boosting: it enters after the weather is activated and takes advantage of its improved Speed to attack before many foes. Crunch stops Ghost-type Pokémon from switching in for free against a Normal move, while Superpower covers Rock- and Steel-type Pokémon that resist its main attacks. Fire Fang offers another way to punish Steel types, although its power is limited.

Intimidate changes the approach. With it, Stoutland can switch in against a physical attacker, lower its Attack, and support the rest of the team. In double battles, Helping Hand adds utility by powering up an ally’s next attack. Thunder Wave can also slow down a faster foe, but choosing these options means giving up some offensive pressure.

How to use it without asking for what it does not have

It is not a good idea to treat it as a special attacker or expect it to break through defensive teams on its own. Its 45 Special Attack makes special moves a distraction, even when they cover types that would suit it. Its 80 Speed is decent, but not enough to consistently take control without Sand Rush.

In a normal playthrough, it is more practical to save it for when foes that resist Normal have been weakened. Retaliate becomes stronger if a teammate fainted on the previous turn, and Last Resort can close out a battle once it has used the rest of its moves. If the opponent still has a healthy Fighting-type Pokémon, Stoutland’s weakness becomes obvious at once. Its fur protects it from the cold; in battle, type coverage needs to do that job.

TCG cards

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