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Official artwork of Hoothoot

#0163

Hoothoot

Gen II

Owl Pokémon

NormalFlying

Pokédex entry · Gold

It always stands on one foot. It changes feet so fast, the movement can rarely be seen.

Height
0.7 m
Weight
21.2 kg
Base EXP
52
Growth
Medium
Catch rate

255/255Very easy

Friendship

70/255

Base stats

HP60Attack30Defense30Speed50Sp. Def56Sp. Atk36
HP★
60
Attack
30
Defense
30
Speed
50
Sp. Def
56
Sp. Atk
36

Total 262

Low

EV yield +1 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack3190
Defense3190
Speed49112
Sp. Def54118
Sp. Atk3696
Total321673

About Hoothoot

It looks as though it stands on two legs. It doesn't: it walks balanced on just one and switches feet so quickly that the eye can't follow it, a detail that two separate Pokédex entries go out of their way to repeat independently.

The rest is a small, round owl—70 centimetres, 21.2 kilograms—with a face that works like a clock face: its feathers draw gear teeth and two markings serve as hands. Its official category is Owl Pokémon, but what defines it isn't hunting at night. It's punctuality. It has an organ inside its body that senses the Earth's rotation, which is why it hoots at exactly the same time every day. Whatever happens, it moves its head to a steady rhythm. In ancient times, some people used it as a clock, while others worshipped it as a messenger of the deity of time.

It's the first half of a two-stage evolutionary line. At level 20, it stretches out, loses its spinning-top shape and evolves into Noctowl, which really does hunt in the dark and really does boast excellent eyesight. Hoothoot boasts about nothing. It tells the time.

Combat analysis

×2

Weakness

ElectricIceRock
×½

Resistance

GrassBug
×0

Immunity

GroundGhost

Hoothoot in depth

A clock with feathers

The design starts with a small, ordinary owl—the round sort with short legs—and adds a layer of clockwork. The markings on its face imitate a clock face with gear teeth around the edge; its body, wider than it is tall, ends in two legs of which only one can be seen.

The two quirks attributed to it by the Pokédex come from real bird behaviour. Owls tilt and turn their heads to triangulate distances because their eyes are fixed in their sockets and can't move. And many birds sleep standing on one leg, with the other tucked into their plumage, so they don't lose heat. The entry takes both habits and pushes them to extremes: the head movement becomes a metronome, and the foot-switching becomes a sleight-of-hand trick.

Two onomatopoeias and no joke

ホーホー (Hoho) is the Japanese onomatopoeia for hooting, plain and simple, with no wordplay. English does exactly the same thing in its own language, doubling hoot. That's unusual for Generation II, where nearly every name hides some kind of double meaning; here, the name is simply the noise the animal makes. Its evolution brings the pattern back: Noctowl combines nocturnal and owl, while ヨルノズク starts with 夜 (yoru, night).

What changed between generations

It debuted in Gold and Silver, when Abilities didn't exist yet, and its stat spread hasn't changed since: the same 262 points, with the same 30 in both physical Defense and Attack. Insomnia and Keen Eye arrived with the Ability system in Generation III, while Tinted Lens appeared later as a Hidden Ability.

What has grown is its movepool. In Scarlet and Violet, the list of compatible TMs goes past forty entries and includes things that a 262-point owl will never use, such as Brave Bird with 120 power or Heat Wave with 95. It also includes a TM with real utility in doubles, Tailwind, which doubles the Speed of the whole team for four turns and doesn't depend on how poor its stats are.

Against its route neighbours

In Johto, it competes for the same slot with Pidgey, which shares its types and appears during the day, while Hoothoot comes out at night. The practical difference isn't in the Pokédex entry but in the console's clock. Natu takes the other possible branch, with Psychic and Flying, greater frailty and better special offense.

The curious case is Rowlet, the series' other owl, which arrived five generations later as an Alola starter and ended up with the starring role. Hoothoot doesn't aspire to that. Its job in the game is to fill the early nighttime routes, and it does that just fine.

TCG cards

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