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Official artwork of Jirachi

#0385

Jirachi

Gen III

Wish Pokémon

Mythical
SteelPsychic

Pokédex entry · Ruby

A legend states that JIRACHI will make true any wish that is written on notes attached to its head when it awakens. If this POKéMON senses danger, it will fight without awakening.

Height
0.3 m
Weight
1.1 kg
Base EXP
270
Growth
Slow
Catch rate

3/255Very hard

Friendship

100/255

Base stats

HP100Attack100Defense100Speed100Sp. Def100Sp. Atk100
HP★
100
Attack★
100
Defense★
100
Speed★
100
Sp. Def★
100
Sp. Atk★
100

Total 600

Elite

EV yield +3 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP160207
Attack94167
Defense94167
Speed94167
Sp. Def94167
Sp. Atk94167
Total6301042

About Jirachi

The two paper tags on its head are Jirachi’s most recognisable feature. Its small, humanoid body calls to mind a shooting star, while the Steel type fits the idea of a metallic meteorite. The strips resemble tanzaku, the pieces of paper used at Japan’s Tanabata festival to write wishes; the ornaments hanging from its body also evoke a comet’s tail.

Pokédex entries present it as a creature that sleeps for thousands of years. A pure voice can awaken it for seven days, during which it grants the wishes written on the notes on its head. If it senses danger, it fights while still asleep. That mix of dormancy, meteorites and wishes defines its behaviour more than any physical feature.

Jirachi is a Mythical Pokémon and has no evolutionary line: it appears only in its own form. Its category name, Wish Pokémon, sums up the legend surrounding it, although its Steel and Psychic types set it apart from a purely fae or spiritual creature.

Combat analysis

×2

Weakness

FireGroundGhostDark
×½

Resistance

NormalGrassIceFlyingRockDragonSteelFairy
×¼

Double resistance

Psychic
×0

Immunity

Poison

Jirachi in depth

A star written on paper

The design is based on the image of making a wish upon seeing a shooting star. Its pointed head works as a literal star, and the paper tags reproduce the tanzaku used at Japan’s Tanabata festival. The connection with meteorites also explains the Steel type, while the third eye on its abdomen fits the Psychic type and the idea of perceiving something beyond normal sight.

The legend of its prolonged sleep and brief awakening is connected to comets, which are visible for very specific periods. Its humanoid appearance and ability to grant wishes also recall genies from certain Arabic stories. The Japanese name ジラーチ is romanised as Jirachi, the same form used in English. Its proposed etymology links the name to a Russian word associated with wishing and to terms connected with genies or fortune.

A Hoenn Mythical Pokémon with a history of its own

Jirachi debuted in the third generation as a Mythical Pokémon, and obtaining it was tied to special distributions. It was also the first Mythical species with its own signature move: Doom Desire. In later generations it appeared in new events and products, but it never became part of an evolutionary line.

Its technical history includes a few notable changes. The type-effectiveness chart altered how Dark and Ghost interacted with Jirachi, and its move options expanded over time with tools such as U-turn, Stealth Rock, Healing Wish and Flash Cannon. There were also issues with Shiny specimens distributed in the earliest games, which affected their transfer and use in online features for part of its history.

The wish compared with other Mythical Pokémon

Within Hoenn, it shares thematic space with Deoxys, although the comparison in battle is different. Deoxys is much more focused on offensive roles and has several forms, whereas Jirachi keeps a single configuration and distributes its stats evenly. Compared with Mew, Jirachi’s thematic advantage lies in its Steel and Psychic combination, with a clearer defensive profile. Celebi shares the Psychic type, but the Grass type completely changes its resistances and weaknesses.

This combination lets Jirachi switch into attacks that other Mythical Pokémon would rather avoid, especially Psychic-, Dragon- or Fairy-type moves. It should not be treated as an absolute wall: Fire, Ground, Ghost and Dark force it out, and its 100 points in Attack and Special Attack do not guarantee quick knockouts without support.

How to make the most of its turns

In a normal playthrough, its wide movepool lets it change roles as the battle progresses. Stealth Rock helps prepare the field, U-turn keeps the momentum and Healing Wish restores an attacker that has already done its job. If the team needs direct pressure, Meteor Mash and Psychic cover different targets, while Calm Mind allows a slower special approach.

Serene Grace rewards attacks with secondary effects, but it does not fix unfavourable matchups on its own. It is best to keep Jirachi away from Ground-type attacks and avoid letting residual damage build up if its role involves switching in repeatedly. Its historical value came precisely from its ability to change tasks while still offering useful resistances, not from a single standout stat.

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