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Official artwork of Jumpluff

#0189

Jumpluff

Gen II

Cottonweed Pokémon

GrassFlying

Pokédex entry · Gold

Once it catches the wind, it deft­ ly controls its cotton-puff spores to float, even around the world.

Height
0.8 m
Weight
3 kg
Base EXP
207
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP75Attack55Defense70Speed110Sp. Def95Sp. Atk55
HP
75
Attack
55
Defense
70
Speed★
110
Sp. Def
95
Sp. Atk
55

Total 460

High

EV yield +3 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP135182
Attack54117
Defense67134
Speed103178
Sp. Def90161
Sp. Atk54117
Total503889

About Jumpluff

The third and final stage of a line that starts with Hoppip and passes through Skiploom. The jump to this form replaces the middle stage’s flower with three cotton puffs, and with them comes the one thing that really defines the species: letting go of the ground and allowing itself to be carried away.

The 80 centimetres and 3 kilos explain the rest. It’s a body that weighs less than a cat spread across almost a metre in height, so the air does half the work. Pokédex entries keep stressing the point: seasonal winds carry it all over the world as it releases spores, and it uses warm currents from the south to reach distant lands. When it runs into cold air halfway through the flight, it descends and lands.

It isn’t a passive passenger. No matter how strong the wind is, it controls its puffs and moves wherever it wants, which is the difference between flying and being dragged along. The official category, the Cottonweed Pokémon, describes what it is with reasonable literalness: a dandelion seed that has grown eyes and a smile.

Combat analysis

×4

Double weakness

Ice
×2

Weakness

FirePoisonFlyingRock
×½

Resistance

WaterFighting
×¼

Double resistance

Grass
×0

Immunity

Ground

Jumpluff in depth

Wata, hop, skip, jump

The design comes from seeds that travel on the wind: dandelion fluff, milkweed, any plant that handles dispersal by releasing down. The three puffs aren’t decoration; they’re the mechanism.

The Japanese name, ワタッコ (Watacco), is built from 綿 (wata, cotton) plus a diminutive suffix, and it’s all about the material. The English name is about movement: jump plus fluff. And the three English names in the line, put in order, say hop, skip and jump — the exact sequence of the athletics triple jump, with the final stage staying in the air.

Ten free points

In Generation VI, its Special Defense was raised from 85 to 95, taking the base total from 450 to 460. It’s the kind of tweak that doesn’t change a race but does decide some exchanges: surviving one extra special hit is exactly what something needs when its job is to survive a turn and get Tailwind up.

The gap between generations

It was left out of Sword and Shield, left out of Legends: Arceus and left out of Legends: Z-A. It returned in Scarlet and Violet, where it can be found in several areas of Paldea and in Area Zero. Three games in a row without appearing is a long time for a species from Generation II, and it explains why plenty of people recognise the design without ever having used it.

What to do with it while you play

The learning curve is odd. It starts at level 1 with Splash, which does absolutely nothing, as well as Synthesis and Absorb. The first decent attack takes a while: Mega Drain at 24, Giga Drain at 43, Bounce at 49. Acrobatics arrives at 30 with 55 power, and although it doubles its power without a held item, 55 Attack doesn’t turn that into much.

What does work in a normal playthrough is everything else. Sleep Powder at 12 and Stun Spore at 12 give it control very early; Leech Seed at 20 wins slow fights without spending attacking PP; U-turn at 39 makes use of its 110 Speed to hit and switch before the opponent can respond. And at 55, Memento appears, knocking it out in exchange for leaving the opponent with both attacking stats in the gutter — a move for the team’s last Pokémon, not the first.

Compared with Whimsicott, the other cotton-made Grass type that specialises in getting in the way, it loses out in almost everything except raw Speed and what Chlorophyll gives it under sun. In that situation, nobody in its category can compete.

TCG cards

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