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Official artwork of Whimsicott

#0547

Whimsicott

Gen V

Windveiled Pokémon

GrassFairy

Pokédex entry · Black

Like the wind, it can slip through any gap, no matter how small. It leaves balls of white fluff behind.

Height
0.7 m
Weight
6.6 kg
Base EXP
168
Growth
Medium
Catch rate

75/255Medium

Friendship

70/255

Base stats

HP60Attack67Defense85Speed116Sp. Def75Sp. Atk77
HP
60
Attack
67
Defense
85
Speed★
116
Sp. Def
75
Sp. Atk
77

Total 480

High

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack64130
Defense81150
Speed108184
Sp. Def72139
Sp. Atk73141
Total518911

About Whimsicott

It looks like a ball of cotton with legs, but it isn't a docile creature or a simple plant. Whimsicott lets itself be carried by whirlwinds, slips through tiny gaps and enters houses to move furniture, hide valuable objects or fill rooms with white tufts. Then it disappears amid laughter, as if the whole thing were a private joke.

Its appearance combines a fully opened cotton plant with sheep-like features and those of a mischievous elf. Wind is part of its design and its behaviour: it appears when it gets up, travels on air currents and loses some of the cotton on its head when the gale picks up. It is 0.7 m tall and weighs 6.6 kg, although its light body lets it slip through any crack.

It occupies the second and final stage of its evolutionary line. Cottonee evolves when exposed to a Sun Stone, at which point the small cotton Pokémon takes on a more humanoid form and gains the Fairy type.

Combat analysis

×4

Double weakness

Poison
×2

Weakness

FireIceFlyingSteel
×½

Resistance

WaterElectricGrassFightingGroundDark
×0

Immunity

Dragon

Whimsicott in depth

Cotton, sheep and wind creature

The design starts from a mature cotton ball and a sheep, two images linked by their relationship with textile materials. The rounded silhouette, short legs and large tuft covering its head reinforce that reading. Its constant movement and the cotton it leaves behind also bring it closer to a tumbleweed. Its habit of entering houses and making a mess adds the mischievous-elf element, closer to fairy beings than to a conventional plant.

Designer Atsuko Nishida created Whimsicott and its previous form. She also jokingly mentioned jingisukan, a Japanese lamb dish, as an additional inspiration for the line.

A name made of cotton and wind

The English name Whimsicott combines «whimsical», meaning capricious or eccentric, with «cotton». The combination fits the way it behaves: cotton on the outside and mischief within. Its Japanese name, エルフーン (Elfuun), combines «elf» with fū, «wind», or with the idea of a typhoon. Both languages feature the same blend of fairy creature and air current.

The change that gave it defensive wings

When it debuted in the fifth generation, it was a pure Grass type. In later generations it became Grass/Fairy, a change that completely altered how it enters the field: it gained an immunity to Dragon and useful resistances, although it kept highly punishable weaknesses to Fire, Ice, Steel, Flying and Poison. That new typing also increased the value of Moonblast as an attack and let it threaten Dragon types that could previously switch in with less caution.

Whimsicott shares its design theme and evolutionary method with Lilligant, its counterpart species. Both lines have a base stat total of 480 and evolve with a Sun Stone, but Lilligant is much more attack-oriented while Whimsicott focuses on Speed and support.

The turn worth stealing

In a normal battle, its best moment comes when the opponent tries to set up a boost, a screen or recovery. Prankster lets it answer with Encore before the opponent consolidates the play, and Taunt shuts down many defensive lines. Tailwind works best early in a double battle, while its partner takes advantage of the Speed boost to attack first.

It isn't a good idea to send it into a powerful attack expecting it to take the hit. Its HP is 60 and its Special Defense 75, so even with resistances it loses health quickly. It's better to bring it in after forcing a switch, use a status move and leave with U-turn. If the opponent has a Dark-type Pokémon, Prankster doesn't turn status moves into an automatic solution; if they have a Poison- or Steel-type Pokémon, Moonblast and Energy Ball stop being serious threats. The white cotton it leaves in houses is tougher than its body in battle.

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